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	<title>Comments on: DragonSlayer - Daedalus Roguelike</title>
	<atom:link href="http://www.roguetemple.com/2007/05/13/dragonslayer-daedalus-roguelike/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.roguetemple.com/2007/05/13/dragonslayer-daedalus-roguelike/</link>
	<description>News, Reviews, Interviews and Information about Roguelikes</description>
	<pubDate>Wed, 07 Jan 2009 03:25:46 +0000</pubDate>
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		<title>By: BFBeast</title>
		<link>http://www.roguetemple.com/2007/05/13/dragonslayer-daedalus-roguelike/#comment-710</link>
		<dc:creator>BFBeast</dc:creator>
		<pubDate>Thu, 27 Sep 2007 02:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/05/13/dragonslayer-daedalus-roguelike/#comment-710</guid>
		<description>Yay! 

After having haunting memory of an ancient RL called "Thief" or whatnot, where 3D letters hunted you around but unable to find it either on disk or the 'net, this may be the next best thing to it. :=)</description>
		<content:encoded><![CDATA[<p>Yay! </p>
<p>After having haunting memory of an ancient RL called &#8220;Thief&#8221; or whatnot, where 3D letters hunted you around but unable to find it either on disk or the &#8216;net, this may be the next best thing to it. :=)</p>
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		<title>By: Cruiser1</title>
		<link>http://www.roguetemple.com/2007/05/13/dragonslayer-daedalus-roguelike/#comment-24</link>
		<dc:creator>Cruiser1</dc:creator>
		<pubDate>Mon, 21 May 2007 18:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/05/13/dragonslayer-daedalus-roguelike/#comment-24</guid>
		<description>The Dragonslayer game script is indeed a 37K text file. It's loaded by the Daedalus graphics engine (a 533K executable). Install Daedalus by running http://www.astrolog.org/labyrnth/daedalus/dae21zip.exe and then double click on the "Dragonslayer" icon to play it. Open the "dragon.ds" file in Notepad to see the Dragonslayer script "source code".

The Daedalus engine can indeed use external files for textures. An example screenshot with texture mapped surfaces can be seen at http://www.astrolog.org/labyrnth/daedalus/inside1a.jpg

Note the "point" of the first person view in Dragonslayer is not meant to be "look at me, aren't these cool graphics", but rather it's "a first person view is interesting gameplay". It's much easier to get lost, ambushed by monsters, and so on when playing in first person, where it's a nice change compared to the top down view of other Roguelikes. Fancy graphics aren't as necessary here, just as most prefer ASCII to tiles when playing a standard top down view Roguelike.</description>
		<content:encoded><![CDATA[<p>The Dragonslayer game script is indeed a 37K text file. It&#8217;s loaded by the Daedalus graphics engine (a 533K executable). Install Daedalus by running <a href="http://www.astrolog.org/labyrnth/daedalus/dae21zip.exe" rel="nofollow">http://www.astrolog.org/labyrnth/daedalus/dae21zip.exe</a> and then double click on the &#8220;Dragonslayer&#8221; icon to play it. Open the &#8220;dragon.ds&#8221; file in Notepad to see the Dragonslayer script &#8220;source code&#8221;.</p>
<p>The Daedalus engine can indeed use external files for textures. An example screenshot with texture mapped surfaces can be seen at <a href="http://www.astrolog.org/labyrnth/daedalus/inside1a.jpg" rel="nofollow">http://www.astrolog.org/labyrnth/daedalus/inside1a.jpg</a></p>
<p>Note the &#8220;point&#8221; of the first person view in Dragonslayer is not meant to be &#8220;look at me, aren&#8217;t these cool graphics&#8221;, but rather it&#8217;s &#8220;a first person view is interesting gameplay&#8221;. It&#8217;s much easier to get lost, ambushed by monsters, and so on when playing in first person, where it&#8217;s a nice change compared to the top down view of other Roguelikes. Fancy graphics aren&#8217;t as necessary here, just as most prefer ASCII to tiles when playing a standard top down view Roguelike.</p>
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		<title>By: Slash</title>
		<link>http://www.roguetemple.com/2007/05/13/dragonslayer-daedalus-roguelike/#comment-21</link>
		<dc:creator>Slash</dc:creator>
		<pubDate>Fri, 18 May 2007 13:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/05/13/dragonslayer-daedalus-roguelike/#comment-21</guid>
		<description>They look like they need a bit of work...

From a message they sent me, the whole Daedalus Script is 37K in size, including the bitmaps or code to generate the textures, so may be if they used external files that would help a lot (but I dont know if daedalus can handle this)</description>
		<content:encoded><![CDATA[<p>They look like they need a bit of work&#8230;</p>
<p>From a message they sent me, the whole Daedalus Script is 37K in size, including the bitmaps or code to generate the textures, so may be if they used external files that would help a lot (but I dont know if daedalus can handle this)</p>
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		<title>By: Kornel Kisielewicz</title>
		<link>http://www.roguetemple.com/2007/05/13/dragonslayer-daedalus-roguelike/#comment-18</link>
		<dc:creator>Kornel Kisielewicz</dc:creator>
		<pubDate>Fri, 18 May 2007 05:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/05/13/dragonslayer-daedalus-roguelike/#comment-18</guid>
		<description>With such graphics I realy prefer ASCII :/</description>
		<content:encoded><![CDATA[<p>With such graphics I realy prefer ASCII :/</p>
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