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	<title>Comments on: RoguelikeLib v0.4</title>
	<atom:link href="http://www.roguetemple.com/2007/06/05/roguelikelib-v04/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.roguetemple.com/2007/06/05/roguelikelib-v04/</link>
	<description>News, Reviews, Interviews and Information about Roguelikes</description>
	<pubDate>Sat, 06 Sep 2008 01:23:26 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Thermight</title>
		<link>http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-896</link>
		<dc:creator>Thermight</dc:creator>
		<pubDate>Fri, 26 Oct 2007 17:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-896</guid>
		<description>Hello, It's me again..
The demo-game runs slow on my computer!

I wonder what part of the library that causes it. If It's better to try to rewrite that part, or rewrite everything from scratch... =/</description>
		<content:encoded><![CDATA[<p>Hello, It&#8217;s me again..<br />
The demo-game runs slow on my computer!</p>
<p>I wonder what part of the library that causes it. If It&#8217;s better to try to rewrite that part, or rewrite everything from scratch&#8230; =/</p>
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	<item>
		<title>By: Thermight</title>
		<link>http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-893</link>
		<dc:creator>Thermight</dc:creator>
		<pubDate>Fri, 26 Oct 2007 08:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-893</guid>
		<description>I meant include "math.h" in the post above, they disappeared when I was using 'sharp' brackets whatever they are called.</description>
		<content:encoded><![CDATA[<p>I meant include &#8220;math.h&#8221; in the post above, they disappeared when I was using &#8217;sharp&#8217; brackets whatever they are called.</p>
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	<item>
		<title>By: Thermight</title>
		<link>http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-890</link>
		<dc:creator>Thermight</dc:creator>
		<pubDate>Thu, 25 Oct 2007 23:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-890</guid>
		<description>Other notes: #include  was missing in one file. To include headerguards might also be a good idea.</description>
		<content:encoded><![CDATA[<p>Other notes: #include  was missing in one file. To include headerguards might also be a good idea.</p>
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	<item>
		<title>By: Thermight</title>
		<link>http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-889</link>
		<dc:creator>Thermight</dc:creator>
		<pubDate>Thu, 25 Oct 2007 23:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-889</guid>
		<description>-AT LAST!

The problem was that I hadn't installed/configurated pdcurses properly.
I had no idea what to do with the curses.h that came with RoguelikeLib.
But from a swedish website I found out there was an online update service included i newer versions of Dev-Cpp. 4 headerfiles, and 3 library files came with it. 
'-lcurses' should be in command line parameters to the linker.
-And now it works! =)</description>
		<content:encoded><![CDATA[<p>-AT LAST!</p>
<p>The problem was that I hadn&#8217;t installed/configurated pdcurses properly.<br />
I had no idea what to do with the curses.h that came with RoguelikeLib.<br />
But from a swedish website I found out there was an online update service included i newer versions of Dev-Cpp. 4 headerfiles, and 3 library files came with it.<br />
&#8216;-lcurses&#8217; should be in command line parameters to the linker.<br />
-And now it works! =)</p>
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	<item>
		<title>By: Thermight</title>
		<link>http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-887</link>
		<dc:creator>Thermight</dc:creator>
		<pubDate>Thu, 25 Oct 2007 19:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-887</guid>
		<description>I have tried all day to get the demo-game to compile.
None of the .exe release files did work.
The demo-features file was compiled with no problems.
The supplied project file was of .vcproj format (Visual Studio C++/NET)
I use Dev-Cpp++.
I have set a link in 'Library Directories' to 'pdcurses' directory, with the 'pdcurses.lib'
I have set a link in 'include directories'  to 'roguelikelib'
I have set a link in 'include directories'  to 'pdcurses', with the curses.h
I have set a link to 'pdcurses.lib' as a parameter in 'additional command line options' for the linker.

I have spent all day trying to make it work. It takes about 5 minutes of waiting-time each time I try to compile.
I am using a 166Mhz Pentium, 32 megs of ram, and Windows 95.

The result is about 40 errors like this(much of the lines are the same, these are the different ones):

[Info]  
 variable '_iob' can't be auto-imported. Please read the documentation for ld's --enable-auto-import for details. 
.drectve `/DEFAULTLIB:"LIBC" /DEFAULTLIB:"OLDNAMES" ' unrecognized 
 .drectve `/DEFAULTLIB:"uuid.lib" /DEFAULTLIB:"uuid.lib" /DEFAULTLIB:"LIBC" /DEFAULTLIB:"OLDNAMES" ' unrecognized 
.drectve `/DEFAULTLIB:"LIBC" /DEFAULTLIB:"OLDNAMES" ' unrecognized 
[Linker error] undefined reference to `_nm___iob' 
 ld returned 1 exit status 

If someone manages to make the demo-game compile in Dev-C++; It would be nice with some help.
I have such cool games in my head I want to make something of.</description>
		<content:encoded><![CDATA[<p>I have tried all day to get the demo-game to compile.<br />
None of the .exe release files did work.<br />
The demo-features file was compiled with no problems.<br />
The supplied project file was of .vcproj format (Visual Studio C++/NET)<br />
I use Dev-Cpp++.<br />
I have set a link in &#8216;Library Directories&#8217; to &#8216;pdcurses&#8217; directory, with the &#8216;pdcurses.lib&#8217;<br />
I have set a link in &#8216;include directories&#8217;  to &#8216;roguelikelib&#8217;<br />
I have set a link in &#8216;include directories&#8217;  to &#8216;pdcurses&#8217;, with the curses.h<br />
I have set a link to &#8216;pdcurses.lib&#8217; as a parameter in &#8216;additional command line options&#8217; for the linker.</p>
<p>I have spent all day trying to make it work. It takes about 5 minutes of waiting-time each time I try to compile.<br />
I am using a 166Mhz Pentium, 32 megs of ram, and Windows 95.</p>
<p>The result is about 40 errors like this(much of the lines are the same, these are the different ones):</p>
<p>[Info]<br />
 variable &#8216;_iob&#8217; can&#8217;t be auto-imported. Please read the documentation for ld&#8217;s &#8211;enable-auto-import for details.<br />
.drectve `/DEFAULTLIB:&#8221;LIBC&#8221; /DEFAULTLIB:&#8221;OLDNAMES&#8221; &#8216; unrecognized<br />
 .drectve `/DEFAULTLIB:&#8221;uuid.lib&#8221; /DEFAULTLIB:&#8221;uuid.lib&#8221; /DEFAULTLIB:&#8221;LIBC&#8221; /DEFAULTLIB:&#8221;OLDNAMES&#8221; &#8216; unrecognized<br />
.drectve `/DEFAULTLIB:&#8221;LIBC&#8221; /DEFAULTLIB:&#8221;OLDNAMES&#8221; &#8216; unrecognized<br />
[Linker error] undefined reference to `_nm___iob&#8217;<br />
 ld returned 1 exit status </p>
<p>If someone manages to make the demo-game compile in Dev-C++; It would be nice with some help.<br />
I have such cool games in my head I want to make something of.</p>
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	<item>
		<title>By: Tarindel</title>
		<link>http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-65</link>
		<dc:creator>Tarindel</dc:creator>
		<pubDate>Wed, 06 Jun 2007 14:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-65</guid>
		<description>From a coding standpoint, the code is not very well documented, which seems like it would be desired in something that advertises itself as a development library.  That said, it's still pretty darn cool, and definitely worth checking out to anyone who is a fledgling roguelike designer.</description>
		<content:encoded><![CDATA[<p>From a coding standpoint, the code is not very well documented, which seems like it would be desired in something that advertises itself as a development library.  That said, it&#8217;s still pretty darn cool, and definitely worth checking out to anyone who is a fledgling roguelike designer.</p>
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	<item>
		<title>By: Syhn</title>
		<link>http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-61</link>
		<dc:creator>Syhn</dc:creator>
		<pubDate>Tue, 05 Jun 2007 19:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-61</guid>
		<description>Might be of great help if one will ever want to make a good roguelike.

By the way, thanks for running and maintaining the website, Slash, you're doing a great job maintaining and keeping the temple running.
Cheers mate^_^"</description>
		<content:encoded><![CDATA[<p>Might be of great help if one will ever want to make a good roguelike.</p>
<p>By the way, thanks for running and maintaining the website, Slash, you&#8217;re doing a great job maintaining and keeping the temple running.<br />
Cheers mate^_^&#8221;</p>
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	<item>
		<title>By: Leandro Ardissone</title>
		<link>http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-59</link>
		<dc:creator>Leandro Ardissone</dc:creator>
		<pubDate>Tue, 05 Jun 2007 16:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/06/05/roguelikelib-v04/#comment-59</guid>
		<description>Really nice.. Didn't knew about this library before. Thanks.</description>
		<content:encoded><![CDATA[<p>Really nice.. Didn&#8217;t knew about this library before. Thanks.</p>
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