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	<title>Comments on: Dungeon Creation Contest</title>
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	<link>http://www.roguetemple.com/2007/07/10/dungeon-creation-contest/</link>
	<description>News, Reviews, Interviews and Information about Roguelikes</description>
	<pubDate>Sat, 06 Sep 2008 01:24:17 +0000</pubDate>
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		<title>By: Worthstream</title>
		<link>http://www.roguetemple.com/2007/07/10/dungeon-creation-contest/#comment-174</link>
		<dc:creator>Worthstream</dc:creator>
		<pubDate>Tue, 17 Jul 2007 10:27:51 +0000</pubDate>
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		<description>Thanks for sharing!
This will be write an interesting contest, since it touches one of the most important aspect of a roguelike... or at least the one that every roguelike has to tackle!</description>
		<content:encoded><![CDATA[<p>Thanks for sharing!<br />
This will be write an interesting contest, since it touches one of the most important aspect of a roguelike&#8230; or at least the one that every roguelike has to tackle!</p>
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		<title>By: Syhn</title>
		<link>http://www.roguetemple.com/2007/07/10/dungeon-creation-contest/#comment-160</link>
		<dc:creator>Syhn</dc:creator>
		<pubDate>Wed, 11 Jul 2007 15:41:50 +0000</pubDate>
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		<description>If I had more spare time I'd give it a try, but the new job and anything,bah
I liked ADOM's dungeon design, I've never seen better generated dungeons in my whole life, well, maybe only Diablo II, but that's another league already =]</description>
		<content:encoded><![CDATA[<p>If I had more spare time I&#8217;d give it a try, but the new job and anything,bah<br />
I liked ADOM&#8217;s dungeon design, I&#8217;ve never seen better generated dungeons in my whole life, well, maybe only Diablo II, but that&#8217;s another league already =]</p>
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