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	<title>Comments on: Incursion 0.6.0</title>
	<atom:link href="http://www.roguetemple.com/2007/08/03/incursion-060/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.roguetemple.com/2007/08/03/incursion-060/</link>
	<description>News, Reviews, Interviews and Information about Roguelikes</description>
	<pubDate>Wed, 07 Jan 2009 01:17:37 +0000</pubDate>
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		<item>
		<title>By: Lobotomist</title>
		<link>http://www.roguetemple.com/2007/08/03/incursion-060/#comment-409</link>
		<dc:creator>Lobotomist</dc:creator>
		<pubDate>Fri, 07 Sep 2007 19:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/08/03/incursion-060/#comment-409</guid>
		<description>This is what I was always looking for D20 implementation in a great Roguelike. 
Simply the best rogue I played so far ! Soon to blow ADOM and Crawl out of water.

Only problem

Inventory system is a pain</description>
		<content:encoded><![CDATA[<p>This is what I was always looking for D20 implementation in a great Roguelike.<br />
Simply the best rogue I played so far ! Soon to blow ADOM and Crawl out of water.</p>
<p>Only problem</p>
<p>Inventory system is a pain</p>
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	<item>
		<title>By: plague</title>
		<link>http://www.roguetemple.com/2007/08/03/incursion-060/#comment-292</link>
		<dc:creator>plague</dc:creator>
		<pubDate>Tue, 28 Aug 2007 03:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/08/03/incursion-060/#comment-292</guid>
		<description>The inventory system still bugs me.. it takes way too long to take 7 items out of a chest and into your backpack.</description>
		<content:encoded><![CDATA[<p>The inventory system still bugs me.. it takes way too long to take 7 items out of a chest and into your backpack.</p>
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	<item>
		<title>By: SpawnCamper.Com &#187; Blog Archive &#187; Incursion 0.6.0</title>
		<link>http://www.roguetemple.com/2007/08/03/incursion-060/#comment-264</link>
		<dc:creator>SpawnCamper.Com &#187; Blog Archive &#187; Incursion 0.6.0</dc:creator>
		<pubDate>Tue, 21 Aug 2007 17:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/08/03/incursion-060/#comment-264</guid>
		<description>[...] to this day, people are developing clones of the original Rogue.  Temple of the Roguelike have news of Incursion 0.6.0, which looks to be one of the more promising attempts.  Take a [...]</description>
		<content:encoded><![CDATA[<p>[...] to this day, people are developing clones of the original Rogue.  Temple of the Roguelike have news of Incursion 0.6.0, which looks to be one of the more promising attempts.  Take a [...]</p>
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	</item>
	<item>
		<title>By: Arnos</title>
		<link>http://www.roguetemple.com/2007/08/03/incursion-060/#comment-254</link>
		<dc:creator>Arnos</dc:creator>
		<pubDate>Thu, 16 Aug 2007 00:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/08/03/incursion-060/#comment-254</guid>
		<description>Theres a new version out, the author says it fixes "most of the issues that people have had with the game to date".</description>
		<content:encoded><![CDATA[<p>Theres a new version out, the author says it fixes &#8220;most of the issues that people have had with the game to date&#8221;.</p>
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	<item>
		<title>By: jimbo</title>
		<link>http://www.roguetemple.com/2007/08/03/incursion-060/#comment-246</link>
		<dc:creator>jimbo</dc:creator>
		<pubDate>Wed, 08 Aug 2007 16:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/08/03/incursion-060/#comment-246</guid>
		<description>Don't be mean to reverend. He brings up two good points. Dark magenta and darker blue text against a black background is not the easiest thing to read in the world, and inventory management is still, according to some of the notes I've read, a work in progress. Something should simply be done about the text. But for the inventory stuff, you'll realize after a few frustrating minutes of trying to stow a gold piece that the system is actually very innovative. Where you put your items (belt, shoulder, free hand, pack) has everything to do with how quickly your character can get to them when he needs them. When the ice elemental is charging at you, you'll be happy that your wand of fire is close at hand. It's like being a gunslinger!</description>
		<content:encoded><![CDATA[<p>Don&#8217;t be mean to reverend. He brings up two good points. Dark magenta and darker blue text against a black background is not the easiest thing to read in the world, and inventory management is still, according to some of the notes I&#8217;ve read, a work in progress. Something should simply be done about the text. But for the inventory stuff, you&#8217;ll realize after a few frustrating minutes of trying to stow a gold piece that the system is actually very innovative. Where you put your items (belt, shoulder, free hand, pack) has everything to do with how quickly your character can get to them when he needs them. When the ice elemental is charging at you, you&#8217;ll be happy that your wand of fire is close at hand. It&#8217;s like being a gunslinger!</p>
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	<item>
		<title>By: DaBeowulf</title>
		<link>http://www.roguetemple.com/2007/08/03/incursion-060/#comment-243</link>
		<dc:creator>DaBeowulf</dc:creator>
		<pubDate>Tue, 07 Aug 2007 19:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/08/03/incursion-060/#comment-243</guid>
		<description>There's only "too few options". ;) Font size can be changed in the options (needs a corresponding resolution for the needed 80x50 characters or whatever exactly it is, though). Making chars should not take you 30 mins. :P Coins in the 'In the air' spot -&#62; 's' to stow em into yer backpack (may need a TAB in advance to switch from chest to backpack).
Maybe roguelikes aren't for you. &#62;;P</description>
		<content:encoded><![CDATA[<p>There&#8217;s only &#8220;too few options&#8221;. ;) Font size can be changed in the options (needs a corresponding resolution for the needed 80&#215;50 characters or whatever exactly it is, though). Making chars should not take you 30 mins. :P Coins in the &#8216;In the air&#8217; spot -&gt; &#8217;s&#8217; to stow em into yer backpack (may need a TAB in advance to switch from chest to backpack).<br />
Maybe roguelikes aren&#8217;t for you. &gt;;P</p>
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	<item>
		<title>By: reverend prohna</title>
		<link>http://www.roguetemple.com/2007/08/03/incursion-060/#comment-242</link>
		<dc:creator>reverend prohna</dc:creator>
		<pubDate>Tue, 07 Aug 2007 00:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/08/03/incursion-060/#comment-242</guid>
		<description>i it just me or is there TOO much? hard to read text. hours of manual. tons of options to set up a character. then you die 10 turns into the game. sure you can hit one key to roll the same char again. but what if you want a dif class? 30 more minutes of squinting to read what class yer actually picking.

ive yet to figure out how to put a coin from the ground into my backpack. and my eyes seriously are hurting from reading the command list just to figure out how to open a list of five skills that wont help me kill this orc.</description>
		<content:encoded><![CDATA[<p>i it just me or is there TOO much? hard to read text. hours of manual. tons of options to set up a character. then you die 10 turns into the game. sure you can hit one key to roll the same char again. but what if you want a dif class? 30 more minutes of squinting to read what class yer actually picking.</p>
<p>ive yet to figure out how to put a coin from the ground into my backpack. and my eyes seriously are hurting from reading the command list just to figure out how to open a list of five skills that wont help me kill this orc.</p>
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	<item>
		<title>By: jimbo</title>
		<link>http://www.roguetemple.com/2007/08/03/incursion-060/#comment-241</link>
		<dc:creator>jimbo</dc:creator>
		<pubDate>Mon, 06 Aug 2007 20:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/08/03/incursion-060/#comment-241</guid>
		<description>For example: animal companion list for druids includes the option for a plague of stirges. Not just multiple stirges, but a plague. Amazing.</description>
		<content:encoded><![CDATA[<p>For example: animal companion list for druids includes the option for a plague of stirges. Not just multiple stirges, but a plague. Amazing.</p>
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	</item>
	<item>
		<title>By: jimbo</title>
		<link>http://www.roguetemple.com/2007/08/03/incursion-060/#comment-239</link>
		<dc:creator>jimbo</dc:creator>
		<pubDate>Mon, 06 Aug 2007 06:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/08/03/incursion-060/#comment-239</guid>
		<description>Amazing game, even in the infancy of its playability. I'm bumping into minor to major bugs left and right and I might complain about a few aspects of the interface, but most of what I'm noticing is a game that seems destined to dominate the genre. From variance in dungeon structure and character creation to the unusual pantheon of gods, Incursion excels beyond what is expected of roguelikes, both in scope and detail.</description>
		<content:encoded><![CDATA[<p>Amazing game, even in the infancy of its playability. I&#8217;m bumping into minor to major bugs left and right and I might complain about a few aspects of the interface, but most of what I&#8217;m noticing is a game that seems destined to dominate the genre. From variance in dungeon structure and character creation to the unusual pantheon of gods, Incursion excels beyond what is expected of roguelikes, both in scope and detail.</p>
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	<item>
		<title>By: Ravious</title>
		<link>http://www.roguetemple.com/2007/08/03/incursion-060/#comment-237</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Sun, 05 Aug 2007 15:58:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/08/03/incursion-060/#comment-237</guid>
		<description>I really like it, but the amount of information is almost overwhelming. I didn't get very far, spending a ton of time on the character only to be killed by the first encounter I had.  I will try again later, but each turn feels like it takes 30 seconds to digest info wise.  Still learning, but seems like an absolutely great start, and I agree that if this roguelike continues as thus, it will become another champion!</description>
		<content:encoded><![CDATA[<p>I really like it, but the amount of information is almost overwhelming. I didn&#8217;t get very far, spending a ton of time on the character only to be killed by the first encounter I had.  I will try again later, but each turn feels like it takes 30 seconds to digest info wise.  Still learning, but seems like an absolutely great start, and I agree that if this roguelike continues as thus, it will become another champion!</p>
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