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	<title>Comments on: Here come the news!</title>
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	<link>http://www.roguetemple.com/2007/08/21/here-come-the-news/</link>
	<description>News, Reviews, Interviews and Information about Roguelikes</description>
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		<title>By: BDR</title>
		<link>http://www.roguetemple.com/2007/08/21/here-come-the-news/comment-page-1/#comment-11592</link>
		<dc:creator>BDR</dc:creator>
		<pubDate>Sat, 11 Oct 2008 16:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/08/21/here-come-the-news/#comment-11592</guid>
		<description>*sighs as he tried the email address on the site for Seven Weeks and got the response from the little Internet people that his mail couldn&#039;t be sent*

On the off chance that Kadwiell reads this, I&#039;ll post my suggestion here:

I really enjoy this game, but there is one major problem with playing that makes it IMO unnecessarily hard; not being able to tell how big a mansion is before picking it.  Size has a tremendous effect on difficulty (compare 95 Fimud Road to 95 Fimud Lane, as it has a horrifying/next-to-impossible-without-savescumming-replaying-or-extreme-luck 2 rooms), and because of this I feel it would be a significant improvement to the game to know this information before picking.  This would make it easier to reach the end of the game, but also would improve and enhance the tactical feel of the game.  Final scores being high by this could be mediated by a &#039;skill&#039; bonus that would be affected by HP left, traps set off, % of treasure collected and also robots alerted (not counting those alerted by an alert trap; just those that actually see the player), but mainly by the size of the mansion (which I think is a big enough effect that it qualifies as a multiplier).  As for the sizes themselves, I think it should look something like this: VS for less than 5 rooms (4-5x skill bonus); S for 5-10 rooms (2-2.5x skill bonus); M for 10-15/20 rooms (1x skill bonus); L for 20-30 rooms (.75x skill bonus); and VL for 30+ rooms (.5-.33x skill bonus).  I am not 100% on how large mansions can be generated, but I feel that beyond a certain size even mansions with 9 security, 9 robots, and 9 traps are almost trivial and can be finished with full health and treasure collection easily.  However, I would be plenty satisfied just by being able to tell how big a mansion is before I enter; surely if I&#039;m good enough to know beforehand how hot the security is I&#039;m good enough to know how big it is.</description>
		<content:encoded><![CDATA[<p>*sighs as he tried the email address on the site for Seven Weeks and got the response from the little Internet people that his mail couldn&#8217;t be sent*</p>
<p>On the off chance that Kadwiell reads this, I&#8217;ll post my suggestion here:</p>
<p>I really enjoy this game, but there is one major problem with playing that makes it IMO unnecessarily hard; not being able to tell how big a mansion is before picking it.  Size has a tremendous effect on difficulty (compare 95 Fimud Road to 95 Fimud Lane, as it has a horrifying/next-to-impossible-without-savescumming-replaying-or-extreme-luck 2 rooms), and because of this I feel it would be a significant improvement to the game to know this information before picking.  This would make it easier to reach the end of the game, but also would improve and enhance the tactical feel of the game.  Final scores being high by this could be mediated by a &#8216;skill&#8217; bonus that would be affected by HP left, traps set off, % of treasure collected and also robots alerted (not counting those alerted by an alert trap; just those that actually see the player), but mainly by the size of the mansion (which I think is a big enough effect that it qualifies as a multiplier).  As for the sizes themselves, I think it should look something like this: VS for less than 5 rooms (4-5x skill bonus); S for 5-10 rooms (2-2.5x skill bonus); M for 10-15/20 rooms (1x skill bonus); L for 20-30 rooms (.75x skill bonus); and VL for 30+ rooms (.5-.33x skill bonus).  I am not 100% on how large mansions can be generated, but I feel that beyond a certain size even mansions with 9 security, 9 robots, and 9 traps are almost trivial and can be finished with full health and treasure collection easily.  However, I would be plenty satisfied just by being able to tell how big a mansion is before I enter; surely if I&#8217;m good enough to know beforehand how hot the security is I&#8217;m good enough to know how big it is.</p>
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		<title>By: Slash</title>
		<link>http://www.roguetemple.com/2007/08/21/here-come-the-news/comment-page-1/#comment-268</link>
		<dc:creator>Slash</dc:creator>
		<pubDate>Thu, 23 Aug 2007 03:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/08/21/here-come-the-news/#comment-268</guid>
		<description>Thanks for the info Ryan</description>
		<content:encoded><![CDATA[<p>Thanks for the info Ryan</p>
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		<title>By: sinoth</title>
		<link>http://www.roguetemple.com/2007/08/21/here-come-the-news/comment-page-1/#comment-267</link>
		<dc:creator>sinoth</dc:creator>
		<pubDate>Wed, 22 Aug 2007 20:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/08/21/here-come-the-news/#comment-267</guid>
		<description>hell of an update :)</description>
		<content:encoded><![CDATA[<p>hell of an update :)</p>
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		<title>By: Ryan Fox</title>
		<link>http://www.roguetemple.com/2007/08/21/here-come-the-news/comment-page-1/#comment-265</link>
		<dc:creator>Ryan Fox</dc:creator>
		<pubDate>Wed, 22 Aug 2007 06:10:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/08/21/here-come-the-news/#comment-265</guid>
		<description>The &quot;Seven Weeks&quot; roguelike does actually have a website. You can find it here: http://kadwiell.nrkn.com/sevenweeks/
It also features an updated version with bug fixes.
Also, the direct download link you have for it doesn&#039;t work.
Lastly, there&#039;s a better post with actual discussion &lt;a href=&quot;http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/57c0eaf31bacebf7/ca14731c0de8486f#ca14731c0de8486f&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt; </description>
		<content:encoded><![CDATA[<p>The &#8220;Seven Weeks&#8221; roguelike does actually have a website. You can find it here: <a href="http://kadwiell.nrkn.com/sevenweeks/" rel="nofollow">http://kadwiell.nrkn.com/sevenweeks/</a><br />
It also features an updated version with bug fixes.<br />
Also, the direct download link you have for it doesn&#8217;t work.<br />
Lastly, there&#8217;s a better post with actual discussion <a href="http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/57c0eaf31bacebf7/ca14731c0de8486f#ca14731c0de8486f" rel="nofollow">here</a></p>
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