DiabloRL takes the OpenSource path

Mr. Anubis Raskolnikov, creator of the great rougelike DoomRL, has made a step toward software freedom by releasing the DiabloRL source to the world! The project is very promising, and it is a shame not having the time to make it better when you are a busy roguelike developer, so I am glad he took the decition… I hope we can see new version of the game pop out soon!
As I don’t have as much time to develope DiabloRL as I would like, I decided to release it’s source code under the GPL licence. Also I created a project for DiabloRL on SourceForge, where a SVN repository is set up for DiabloRL.
http://sourceforge.net/projects/diablorl/
As an added bonus, I add the most recent version (basically the 0.4.1-4 that has been on the DiabloRL beta tests forum) for download as 0.4.2, and it’s source code too.
http://diablo.chaosforge.org/
If anyone’s willing to work on it, I’ll gladly give him write permission on the SVN server.
Via chaosforge
September 21st, 2007 at 7:09 pm
Who is Anubis Raskolnikov O.o
September 22nd, 2007 at 5:03 am
Eh, Kornel has burned out as a game maker, basically. Not that its hot news or anything.
September 22nd, 2007 at 6:25 pm
Going open source doesnt necessarily mean you are “dropping” a project because you can’t handle it; sometimes the hardest work is putting the basis for something grand to evolve :)
September 23rd, 2007 at 3:27 am
Or so you say.
BTW, i’m also kinda interested who Anubis Raskolnikov is…this guy must have had a difficult childhood and awful school years…
October 11th, 2007 at 3:49 am
“Burned out” is too strong in any case; otherwise, why would he still be working on DoomRL? :P
I third the question of who Anubis Raskolnikov is.