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	<title>Comments on: GearHead2 v0.440</title>
	<atom:link href="http://www.roguetemple.com/2007/09/30/gearhead2-v0440/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.roguetemple.com/2007/09/30/gearhead2-v0440/</link>
	<description>News, Reviews, Interviews and Information about Roguelikes</description>
	<pubDate>Sat, 06 Sep 2008 01:22:49 +0000</pubDate>
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		<item>
		<title>By: Lavastine</title>
		<link>http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-796</link>
		<dc:creator>Lavastine</dc:creator>
		<pubDate>Fri, 05 Oct 2007 07:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-796</guid>
		<description>I suppose it doesn't have un-id items, and not to much dungeons just running around. I still call it a roguelike.</description>
		<content:encoded><![CDATA[<p>I suppose it doesn&#8217;t have un-id items, and not to much dungeons just running around. I still call it a roguelike.</p>
]]></content:encoded>
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	<item>
		<title>By: Myrrdin</title>
		<link>http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-794</link>
		<dc:creator>Myrrdin</dc:creator>
		<pubDate>Thu, 04 Oct 2007 15:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-794</guid>
		<description>Wow, eloquent reasoning there Karry.</description>
		<content:encoded><![CDATA[<p>Wow, eloquent reasoning there Karry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Karry</title>
		<link>http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-793</link>
		<dc:creator>Karry</dc:creator>
		<pubDate>Thu, 04 Oct 2007 14:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-793</guid>
		<description>Nope, its not a damn roguelike.</description>
		<content:encoded><![CDATA[<p>Nope, its not a damn roguelike.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yoghurt</title>
		<link>http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-791</link>
		<dc:creator>yoghurt</dc:creator>
		<pubDate>Thu, 04 Oct 2007 02:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-791</guid>
		<description>...and how is this not a roguelike?</description>
		<content:encoded><![CDATA[<p>&#8230;and how is this not a roguelike?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yoghurt</title>
		<link>http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-790</link>
		<dc:creator>yoghurt</dc:creator>
		<pubDate>Thu, 04 Oct 2007 02:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-790</guid>
		<description>i think he's definitely moving in an interesting direction with story generation.. so refreshing in comparison to the hordes of linear games.</description>
		<content:encoded><![CDATA[<p>i think he&#8217;s definitely moving in an interesting direction with story generation.. so refreshing in comparison to the hordes of linear games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zeek</title>
		<link>http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-781</link>
		<dc:creator>zeek</dc:creator>
		<pubDate>Tue, 02 Oct 2007 02:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-781</guid>
		<description>Yah, interesting games, lots in them..I just don't like the mission structure very much..and moreso in GH2, I can't even figure out where it is I'm supposed to go for most missions. Not good.</description>
		<content:encoded><![CDATA[<p>Yah, interesting games, lots in them..I just don&#8217;t like the mission structure very much..and moreso in GH2, I can&#8217;t even figure out where it is I&#8217;m supposed to go for most missions. Not good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim</title>
		<link>http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-780</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Tue, 02 Oct 2007 01:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-780</guid>
		<description>I enjoyed GH1, but I think I'll be waiting on a more robust release before I crack open another one of his games. I enjoyed many things about the original, but it the end I just tired of zooming around and doing random mission after random mission. In fact, the whole mission based aspect of it didn't really appeal to me. Still, an awesome premise and a capable designer behind it. I hope it gets finished. 

And yes, it's a damn roguelike.</description>
		<content:encoded><![CDATA[<p>I enjoyed GH1, but I think I&#8217;ll be waiting on a more robust release before I crack open another one of his games. I enjoyed many things about the original, but it the end I just tired of zooming around and doing random mission after random mission. In fact, the whole mission based aspect of it didn&#8217;t really appeal to me. Still, an awesome premise and a capable designer behind it. I hope it gets finished. </p>
<p>And yes, it&#8217;s a damn roguelike.</p>
]]></content:encoded>
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	<item>
		<title>By: Slash</title>
		<link>http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-779</link>
		<dc:creator>Slash</dc:creator>
		<pubDate>Mon, 01 Oct 2007 15:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-779</guid>
		<description>I just performed the roguelike evaluation based on the roguebasin roguelike definition, (http://roguebasin.roguelikedevelopment.org/index.php?title=What_a_roguelike_is) with the following results:

User interface
    * ASCII character display: Check
    * Narrated action: Check
    * Front-loaded commands: Check
    * Keyboard based interaction: Check 
Game world
    * Random world generation: Check
    * Spatial Consistency: Check
    * Little storyline: Check
    * World interaction: Check
    * Setting: Check
Gameplay
    * Permadeath: Failed
    * Freedom: Check
    * Turn-based: Check
    * Dungeon hack: Check
    * Tactical single character play: Check

:)</description>
		<content:encoded><![CDATA[<p>I just performed the roguelike evaluation based on the roguebasin roguelike definition, (http://roguebasin.roguelikedevelopment.org/index.php?title=What_a_roguelike_is) with the following results:</p>
<p>User interface<br />
    * ASCII character display: Check<br />
    * Narrated action: Check<br />
    * Front-loaded commands: Check<br />
    * Keyboard based interaction: Check<br />
Game world<br />
    * Random world generation: Check<br />
    * Spatial Consistency: Check<br />
    * Little storyline: Check<br />
    * World interaction: Check<br />
    * Setting: Check<br />
Gameplay<br />
    * Permadeath: Failed<br />
    * Freedom: Check<br />
    * Turn-based: Check<br />
    * Dungeon hack: Check<br />
    * Tactical single character play: Check</p>
<p>:)</p>
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	</item>
	<item>
		<title>By: Karry</title>
		<link>http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-778</link>
		<dc:creator>Karry</dc:creator>
		<pubDate>Mon, 01 Oct 2007 14:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-778</guid>
		<description>"ALL roguelikes are symbolic graphics CRPGs :P"

Not so. There are roguelikes, and there are CRPGs. A game can be one, the other, or sometimes both. It doesnt have to always be mutually inclusive or mutually exclusive.</description>
		<content:encoded><![CDATA[<p>&#8220;ALL roguelikes are symbolic graphics CRPGs :P&#8221;</p>
<p>Not so. There are roguelikes, and there are CRPGs. A game can be one, the other, or sometimes both. It doesnt have to always be mutually inclusive or mutually exclusive.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Slash</title>
		<link>http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-777</link>
		<dc:creator>Slash</dc:creator>
		<pubDate>Mon, 01 Oct 2007 12:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/09/30/gearhead2-v0440/#comment-777</guid>
		<description>ALL roguelikes are symbolic graphics CRPGs :P</description>
		<content:encoded><![CDATA[<p>ALL roguelikes are symbolic graphics CRPGs :P</p>
]]></content:encoded>
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