Monthly Archives: December 2007

RogueCommunity Update

The voting has started, based on roguebasin’s releases news, Andrew Doull from ASCII Dreams has put a poll online for the roguelike of this year… be sure to vote for your favorite roguelike!

  • Thomas Biskup has made his yearly christmas appearance for 2007, announcing his plans for ’08 which include releasing JADE and redesigning ADOM website. We are all eager to see him fulfill this ToDo list!

RogueDev update

  • RogueSDL by Ed Ropple is a rendering engine for roguelikes using the .Net framework

I’ve just finished work on the first release of my Roguelike rendering engine for the Mono and .NET Frameworks, RogueSDL. As the name suggests, it uses the SDL libraries (through SDL.NET) in order to display graphics. I’ve tried to make it as utterly simple to use as possible, and I think I’ve largely succeeded.

  • Roguelike Library For Java (RL4J) 0.1 has been released. It includes a pretty useful collection of algorithms for field of view (including cones!) and Line of Sight. Worth using in your projects!
  • The series of dungeon generation articles continues at ASCII Dreams with this sixth article
  • From Andrew Doull too… his column discussing the perils and rewards of being an unabashed non-professional creating games has been continued with an article about the feature-lists for roguelikes.
  • Another nice detailed article series about random dungeons, a topic never too old for roguelike development. By Dirk Kok

Releases Wire VI


Alltough it’s still not 0.9.9, I present DoomRL, another step on the road of DoomRL’s development. had a few serious bugs that needed fixing. Also, there’s a LOT of refactoring needed to present the features of DoomRL 0.9.9 and 1.0.0 — a lot of this refactoring has been done in this version.

Unangband 0.6.2-wip7e

This is a work in progress (and moreover interim, by Bandobras) release, so please save often and report bugs. Savefiles are compatible, unless the level you are on has fallen out of the levels range of the current dungeon, so it’s safest to upgrade when in Rivendell, Bree, Hobbiton or Bucklebury (their depths are unchanged).

3Dwarf3Dwarf Visualizer

Testing time! I finally feel comfortable releasing a public beta of my map visualizer, 3Dwarf. Please watch the tutorial video to get a feel of what the program is capable of. Keep in mind this is a beta, and some maps may not display correctly. I did most of my testing on forest maps, so they will look the best for now.


While some maintainers may make a special Christmas Release that has neat features that provide joy and happiness to their players, the 094 Christmas Release had no interesting new features and a serious game crashing bug.

In penance, I have been running the stress test for a day now to hopefully avoid a similar embarassing release.

Dwarf Fortress

A few more fixes, a few new init options and a new interface for bringing items to the trade depot. See the dev log for a complete list.

SteamBand 0.4.1 Final

It’s your Christmas gift — it’s here, bug free (crosses fingers), and fun. Everything that has been said before can be said again.

Steamband is a modern variant containing UI features such as a menu, extensive on-line help, bigscreen, terminal windows, memory features, an extensive custom monster and artifact list, and skill based character development.

Releases Wire V

Berserk 0.8.5

It is taking so long, I know. There’s a graphical version in the works, but I don’t know how much time it will take. To ease the wait, I release a halfway-to-0.9 version of Berserk!.

Quest For UnicornQuest for the Unicorn 5

Quest for the Unicorn is a rogue-like game built with a graphical interface instead of pure text. The inspiration for its creation came from games like Rogue, Hack, and Moria.

DarkHall 1.1.35

Lots of new stuff since the last ‘release’ version, including new skills, monsters, items, and graphics upgrades. Many bugs fixed, and much of the combat and loot system has been reworked. Full version notes are available at the link.

The Slimy Lichmummy 0.5

It feels like I’ve made great progress these last few months, and I’d like to thank everyone that has sent me feedback. The suggestions I have received so far have been very useful and appreciated.

DaJBand 1.1.02

I call it a semi-variant because hardly any code is changed, just a lot of modifications to the text files. Can’t call it a real variant because there are several real variants of Angband out there where people actaully added features, dungeons, and differences in interface and gameplay which I don’t know how to do. I don’t know any C code, but I was able to look at the source code and figure out how to make a few tweaks mainly just to make the game fit my monster list better.

Unreal World 3.04

  • A new installer
  • Savefile size reduced
  • Fixed map screen [F6] sometimes getting filled with markers
  • Slight tuning in map genarator
  • Introducing a new creature randomization system as applied to Njerpez warriors and foreign traders
  • Removed excess amount of swords and metal armours from Njerpez warriors and foreign traders
  • Fixed bug with food left in the cellar spoiling quickly after taking it out
  • Removed possibility to choose another starting scenario upon changing campaign
  • Fixed bug potential code in data structures
  • Swimming improved
  • Natural attack damage levels reasoned
  • Ritual screen slightly re-arranged

Fist of the North Star RL (Hokuto No Rogue)

Hokuto No RogueBrowsing youTube for roguelike videos I found this interesting and pretty not well-known roguelike project! Based on the Hokuto No Ken manga, it features special moves, music and special graphics effects, allies, as well as a theme adaptation all fans will love.

Hokuto no Rogue is a roguelike set in the world of Hokuto no Ken. The game is entirely written in Java and powered by GTGE library. It requires Java 5 or higher. The source code will be released under the GNU license.

Part 1 video, featuring a top down 2D view looks pretty nice, the last one implements isometric graphics

Browse the project forums to encourage the author to work on it!

Hokuto no Rogue Screenshot

SteamBand Review

A Scandinavian HussarAndrew Doull, roguelike developer and mantainer of roguetemple’s friend blogsite: Ascii Dreams, has finished a review for the outstanding Angband variant: SteamBand!

Steamband is a Steampunk / Victorian / Pulp variant of Angband, A roguelike ASCII dungeon exploration simulation game. Steamband was based off the 2.9.3 version of Angband source code.

Check out the review, reproduced here at roguetemple with his permission.

Be sure to check too the Verbose Dumps if you want to get a feeling of the game, and the excellent fan-art by ponpoko.

ChaosForge.Org, home of Epyon’s cool stuff (DoomRL, DiabloRL, Berserk!) has recently been given a new look!

After months of being just a index to each project individual website, it has been upgraded to include both CIA and FlySpray looking glasses, via which you can see the latest SVN commits for the different projects and the most recently sprayed bugs. It now also has a centralized news page and links to the recent blog posts.

Now go!

Bandish Wire

IronBand I

I’m doing a first release of Ironband today, hoping to pick up any problems with the distribution. It works for me but I’ve not tested it on any other computer, so now seems like a good time.

FuryBand 5.0 Gold

FuryBand is an ASCII RPG based off of the Fury-Engine. There are more than a thousand monsters, dozens of character races, and hundreds of weapons. Try to play through a LOTR based campaign in FuryBand, or try the classical angband dungeon in FuryBand T. If you want a real challenge, see how far you can get in FuryBand G, where all the monsters are twice your level, so the better you do, the stronger they get.

Unangband 0.6.2-wip7c

This release fixes some significant game-play logic bugs for the competition, as well as an overhaul of the wilderness map. I particular want to thank Mikolaj Konarski again for his beautiful ASCII art map, adapted from FAAngband’s wilderness map designed by Nick McConnell. Mikolaj also reported the majority of bugs in this release, as well as fixing about half of them.

Zaiband 3.0.7

Zaiband is a V3.0.6-fork with some changes.

Releases Wire IV

GearHead2 v0.451

GH2 is a scifi mecha roguelike cRPG taking place five years after the Typhon Incident. Here are the major changes in v0.451:

– Tactical arena mode has been greatly improved. There are now personalities for each faction who introduce the missions, debrief the player afterwards, and sometimes even give bonuses to the team. A variety of earnable rewards, such as skill trainers and mecha sources, are available to be won.

– The NPC mecha generator has been completely rewritten. Enemy pilots should now more closely match the skill level of the player.

– A new location, Theles Spinner, has been added to the L5 region. This colony is also known as “The Meatyard”. It is a place where human life is cheap, populated by exiles from the other spinners.

RevivedHack 1.61

RevivedHack is a modern version of the classic Roguelike game Hack, NetHack’s predecessor. It integrates bugfixes and new features while preserving the original gameplay.

Stone Soup 0.3.3

Stone Soup 0.3.3 (20071202)
* Fixed crash when draconian callers try to summon drakes.
* Fixed crash when shadow creatures is cast in a labyrinth.
* Fixed crash when monster blinks onto trap and is killed by the trap.
* Fixed vampires boosting the player’s maxhp.
* Fixed bad monster selection when shadow creatures is cast post-orb-pickup.
* Fixed buggy Xom mutations.
* Fixed nets not trapping monsters correctly.
* Fixed monsters being able to get past plants on level load.
* Fixed out-of-sight monsters raising dead in the player’s line-of-sight.
* Fixed brand colours flooding screen in DOS.
* Returning weapons auto-id on use by monsters.
* Autobutcher respects !w inscriptions.
* Horns mutation changes helmet slot description to “restricted”.
* Reintroduced Beogh penance for destroying orcish idols.
* Tutorial fixes.
* Errors in .crawlrc are reported at startup.

HexCrawl 0.3.3

Following in the wake of the release of Crawl Stone Soup 0.3, I am pleased to announce the first proper post-7drl release of hexcrawl. Hexcrawl is Crawl, but in hex.

Crawl 4.1 Alpha over Akrasiac.

So, Crawl players are known to like pain. (We play Crawl.) Many of us started our Crawl careers recently and haven’t had the chance to experience the pain that is Crawl Alpha 4.1. Also, certain (*cough*cbus*cough*) people think that they can succeed where so many others have failed. So, after some wrangling, I’ve got it mostly working on

The Slimy Lichmummy 0.4

Some highlights from the changelog:

* World travel implemented
* No more levels/classes/XP
* Armor now gives a HP bonus instead of damage reduction
* A first attempt at a stealth system
* Different actions now take different amounts of time
* Manual updated (finally!)
* “Throw” command added
* Weapon speed and to-hit added
* Random weapon effects (drain, knockback, blink, etc) implemented
* Potions affect enemies when thrown
* “Scavenger” AI added – monsters will search for food
* Wands now have random appearences
* Artifact (unique) items implemented
* fire_* bindings added (you can now fire a missile e.g. with shift
* spell* bindings added (you can now bind spells to arbitrary buttons)
* Recharging wands now works somewhat