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	<title>Comments on: Bandish Wire</title>
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	<description>News, Reviews, Interviews and Information about Roguelikes</description>
	<pubDate>Fri, 25 Jul 2008 02:29:09 +0000</pubDate>
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		<title>By: AsciiKid</title>
		<link>http://www.roguetemple.com/2007/12/05/bandish-wire/#comment-2695</link>
		<dc:creator>AsciiKid</dc:creator>
		<pubDate>Thu, 13 Dec 2007 11:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/12/05/bandish-wire/#comment-2695</guid>
		<description>Furyband 5.0 gets my thumbs up for sure.  Furyband always provided a fun, moderately challenging take on the Angband game, but the last version I played (4.xing or other) was prone to crashing, and drove me nuts.  This version seems as stable as can be hoped for, while maintaining the nifty skill system used before.  
I can't remember if any other 'bands use the same quest system, but they use a % per level rather than a definate number, which makes playing alot more intersting aswell.  All in all, a great Band with enough unique aspects to make it worth playing.
The rest, to me, are simply more of the same good old stuff, but do not stand out quite the way Furyband does.</description>
		<content:encoded><![CDATA[<p>Furyband 5.0 gets my thumbs up for sure.  Furyband always provided a fun, moderately challenging take on the Angband game, but the last version I played (4.xing or other) was prone to crashing, and drove me nuts.  This version seems as stable as can be hoped for, while maintaining the nifty skill system used before.<br />
I can&#8217;t remember if any other &#8216;bands use the same quest system, but they use a % per level rather than a definate number, which makes playing alot more intersting aswell.  All in all, a great Band with enough unique aspects to make it worth playing.<br />
The rest, to me, are simply more of the same good old stuff, but do not stand out quite the way Furyband does.</p>
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