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	<title>Comments on: SteamBand Review</title>
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	<link>http://www.roguetemple.com/2007/12/09/steamband-review/</link>
	<description>News, Reviews, Interviews and Information about Roguelikes</description>
	<pubDate>Fri, 29 Aug 2008 08:41:05 +0000</pubDate>
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		<title>By: Joseph Hewitt</title>
		<link>http://www.roguetemple.com/2007/12/09/steamband-review/#comment-2852</link>
		<dc:creator>Joseph Hewitt</dc:creator>
		<pubDate>Sun, 16 Dec 2007 12:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/12/09/steamband-review/#comment-2852</guid>
		<description>Don't worry about it, pomppo- Rogue Temple had some of my art up a few weeks ago, yours looks good in comparison.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t worry about it, pomppo- Rogue Temple had some of my art up a few weeks ago, yours looks good in comparison.</p>
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		<title>By: pomppo (or ponpoko or whatever)</title>
		<link>http://www.roguetemple.com/2007/12/09/steamband-review/#comment-2828</link>
		<dc:creator>pomppo (or ponpoko or whatever)</dc:creator>
		<pubDate>Sat, 15 Dec 2007 23:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/12/09/steamband-review/#comment-2828</guid>
		<description>Harh, I never expected my old art to turn up here of all places, this is kind of embarassing :D man look at all those anatomy mistakes damn damn damn MY SECRET SHAME EXPOSED

Seriously though, I'm definitely agreeing with AsciiKid here - gameplay-wise it's your basic rogue-like, but it's the theme and the well-conveyed 19th century adventure mood that really make the game for me. I realize that practically I'm just making my ascii dude kill ascii monsters by walking towards them, but somehow it's just more appealing to me when it represents punching morlocks in a deerstalker hat than when it's about punching kobolds in a leather helmet. Am I weird for preferring non-gameplay elements in ascii rogue-likes, which are arguably purely about gameplay?

I should probably redo those character class portraits some time :(</description>
		<content:encoded><![CDATA[<p>Harh, I never expected my old art to turn up here of all places, this is kind of embarassing :D man look at all those anatomy mistakes damn damn damn MY SECRET SHAME EXPOSED</p>
<p>Seriously though, I&#8217;m definitely agreeing with AsciiKid here - gameplay-wise it&#8217;s your basic rogue-like, but it&#8217;s the theme and the well-conveyed 19th century adventure mood that really make the game for me. I realize that practically I&#8217;m just making my ascii dude kill ascii monsters by walking towards them, but somehow it&#8217;s just more appealing to me when it represents punching morlocks in a deerstalker hat than when it&#8217;s about punching kobolds in a leather helmet. Am I weird for preferring non-gameplay elements in ascii rogue-likes, which are arguably purely about gameplay?</p>
<p>I should probably redo those character class portraits some time :(</p>
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		<title>By: AsciiKid</title>
		<link>http://www.roguetemple.com/2007/12/09/steamband-review/#comment-2813</link>
		<dc:creator>AsciiKid</dc:creator>
		<pubDate>Sat, 15 Dec 2007 15:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/12/09/steamband-review/#comment-2813</guid>
		<description>The appeal of the band seris is, I think, a mircosm of the appeal of roguelikes in general; with these siimple graphics, commands and concept (rush through a get/kill something) what has the author done differently with the same.  The bands blend together on the surface, but it's in the details that they are fascniatingly different.  Steamband is one that stands out not so much mechanically but artistically.  This might not seem an important distinction, but in a free enviroment (ie. you have nothing PRESSING  to do in 98% of Roguelikes) it's how you picture your surroundings that draw you into a game.  
For a good example of these conceptual distinctions compare this to Hellband, or even Furyband just down below.</description>
		<content:encoded><![CDATA[<p>The appeal of the band seris is, I think, a mircosm of the appeal of roguelikes in general; with these siimple graphics, commands and concept (rush through a get/kill something) what has the author done differently with the same.  The bands blend together on the surface, but it&#8217;s in the details that they are fascniatingly different.  Steamband is one that stands out not so much mechanically but artistically.  This might not seem an important distinction, but in a free enviroment (ie. you have nothing PRESSING  to do in 98% of Roguelikes) it&#8217;s how you picture your surroundings that draw you into a game.<br />
For a good example of these conceptual distinctions compare this to Hellband, or even Furyband just down below.</p>
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		<title>By: Lavastine</title>
		<link>http://www.roguetemple.com/2007/12/09/steamband-review/#comment-2531</link>
		<dc:creator>Lavastine</dc:creator>
		<pubDate>Mon, 10 Dec 2007 08:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/12/09/steamband-review/#comment-2531</guid>
		<description>I thought this game wasn't being developed any more?</description>
		<content:encoded><![CDATA[<p>I thought this game wasn&#8217;t being developed any more?</p>
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		<title>By: Corremn</title>
		<link>http://www.roguetemple.com/2007/12/09/steamband-review/#comment-2516</link>
		<dc:creator>Corremn</dc:creator>
		<pubDate>Mon, 10 Dec 2007 02:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2007/12/09/steamband-review/#comment-2516</guid>
		<description>Once a band, always a band.  Looks and plays like any other band.  
I guess a lot of people find this conforting...
Nice review though.</description>
		<content:encoded><![CDATA[<p>Once a band, always a band.  Looks and plays like any other band.<br />
I guess a lot of people find this conforting&#8230;<br />
Nice review though.</p>
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