Yearly Archives: 2007

New version of Vanilla Angband is coming

Angband LogoThe world of Angband shakes violently as a new official version of Vanilla is getting closer to completion; massive ammounts of work have been put by several individuals into the new version: Angband 3.0.8.

The DevTeam has currently released a testing version and put a deadline of July 1st for an official release if no big issues are found. You can access it and give them a hand by going for the source or the Windows distro

I am happy to see Angband is still alive and kicking, with a new website, a renewed infrastructure composed of a wiki, an issue tracker and some other web tools and, most importantly, a devteam commited with the future of the project.

Further info on this thread

Angband is soon to have a new official release. Before that, though, I want to put out a prerelease version for testing purposes. I believe this version to be mostly bug-free and fairly consistent, but you may find otherwise, and if you do, I want to know! If no problems are found, I’ll release 3.0.8 final without any modifications on 1st July.

AGB-Rogue, Another Portable Roguelike

AGB RogueA port of Rogue for the Gameboy Advance handheld console… it supports both a nethackish tiles mode and an emulated console display…

User interface is a bit tricky, but once you get a hold of it it may be decently playable… you know, there are only 4 buttons here :)

It also introduces ranks, as descriptions for the character levels.

The game is pretty close to the original (some parts even print “press space to continue” :P), although it introduces new monsters and gameplay is probably a bit on the easier side.

AGBRogue tiles modeOf course, the best way to enjoy this game is play it on a real console (that is, not using an emulator). I am sure this will be a good friend for your long trips or boring meetings :)

AGB_Rogue is an adaptation of PC Rogue version 1.48 to the GameBoyAdvance.
New features:
* Graphical tiles and minimap (text mode is still available)
* Additional sound effects
* Menu-based command/inventory interface

Developer: Donnie Rusell
Licence: Freeware (Source available)
Status: 1.2 Stable

Boston Roguelike Meetup June 23rd

Boston CityA roguelike meeting is being organized by Rachel Dillon (rachel at akrasiac dot org) over Boston, United States of America… consider going there if you can to chat and drink with fellow roguelikers!

Hi all! I’m organizing a Boston (MA, US) roguelike meetup where we all get together for dinner and optional drinks and talk about roguelikes for a couple of hours. Previous attempts to do this, limited to nethack, have been quite successful; hopefully this one will be too. I’m inviting everyone mostly in imitation of the London people’s doing so recently; however, I’ve also been into Crawl lately and figure hey maybe there are _other_ roguelikes, too!

My current plan is 7 PM at somewhere like Mary Chung’s or Cambridge Brewing Company, but one thing I need to figure out, because it will impact where we can get seating on a Saturday night, is: how many people are actually coming? I’ve already got seven or eight from non-RGR* places.

If you’re interested, please email me (or post here if you think other people care) and we’ll come up with a location and then I’ll post that next week, which should still give adequate time for plan-making.

If you don’t live near Boston, you’re still welcome to come, but it might be a lot of effort. Assuming it goes well, I bet we’ll even do it again.

300…. Gameplay ideas

Composition ArmySean Howard, a veteran game designer and developer, has imposed himself a challenge to write up one gameplay idea that hasn’t been implemented yet each day for three hundred days.

There are some pretty nifty ideas in there, whether or not they have already made it into a game, and some of them are really qualified for a roguelike (idea 004, for example has been used in some roguelike games with procedurally generated quests). The author is cool about people using these ideas in games, so you can feel free to grab them and use it in your roguelike.

Also, his pixel art is cool :)
Further info Here

RoguelikeLib v0.4

Mr. Jakub Debski has released a new version of his set of tools to aid the fellow roguelike developer on his quest for the next major hit on the scene. Further info and downloads here

Roguelike Library is portable open-source library written in C++.
It consist of set of classes that can be used in all roguelike games.
Library is categorized to fullfill tasks of random map generation,
pathfinding and calculating field of view.

This version introduces code reorganization and many bug fixes.

SewerJacks 0.8.1

SewerJacksI wrote a review for SewerJacks back when the game was released for a 7DRL challenge.

Corremn has just announced a new version with exciting new features and improvements, while keeping the spirit that made the original game unique and fun!

This roguelike game uses blood bowl rules (a football RPG system) to make close combat much more interesting, SewerJacksincluding teaming up with fellow sewerjackers, using terrain to your advantage, blitzing away or to the enemies, amongst lots of special characters each one with an unique twist.

What are you waiting for? a world of fame and glory awaits you in the sewers!*

* Not really

Take your failed Blood Bowl player down into the sewer depths and seek out fame and glory.
Show those team selectors what they are missing.
Team up with other ex-footballers to eradicate the filthy vermin found within or go it alone.
Pit your skills against chainsaw wielding fanatics, goblin bombardiers, dark elf assassins and goblin throwing trolls.
Ruthlessly destroy the undead or take on the tough dwarfs, the choice is yours.

Developer: Corremn
Licence: Undefined (Source available)
Status: 0.8.1.

The Sewer Massacre 1.0

My first ten dollarsTimofei Shatrov has released the definitive version of his game, which was born from the 2006 Orange October Minigun 7DRL challenge.

What can I say? what we have here is a fun, straightforward and nicely themed game, which may lack some improvements on the UI side but is otherwise very enjoyable.

Become stronger by drinking expired beer and sewer-cola, in you quest to recover all these green-green dollars. There’s a treasure down there on the sewers!

In this game you are a homeless person who descends into the sewers in search for treasure. The goal is to collect as much money as possible and return alive.

The Sewer Massacre
Developer: Timofei Shatrov
Language: CLISP
Licence: Undefined (Source available)
Status: 1.0

NorseWorld Ragnarok

The Isometric ModeRagnarok-Valhalla is/was a graphical roguelike game from the early 90’s.

I was surprised to find out a very well done remake project is under development by a group called “Alchemist Team”, under the name “NorseWorld Ragnarok”.

Screenshots look very nice, using a much improved UI over the original and including a nice looking isometric mode parallel to the classic zoomed-out + detail mode and an ASCII mode.

Overall, the game seems to have been adapted to modern gaming technology; there are lots of improvements, such as native linux support, a built in script handler and multilanguage support (currently russian/english, english texts are still being polished though)

The Console modeThe console mode is an absolutely awesome demake of the original UI, while still being a bit sluggish (seem to use an emulated console instead of direct real console access), I always wanted to see this game with a cleaner, easier to use UI.

The bad news: English version isn’t very polished yet, although it is at the DevTeam plans to enhance it. Godspeed for them!

The development of this game was begun at november 2002, as remake of Ragnarok game, created in 1992-1995 by Thomas Boyd and Robert Vawter.

In English modeIn this roguelike-game, created on base of scandinavian mythology, you are brave viking, who must help the aces (the gods) to win in Ragnarok – the final battle against evil. This battle will determine the fate of nine worlds.

You begin in your village and can choose between the ways of viking warrior, woodsman, blacksmith, alchemist, conjurer or sage. Each way is different from others and has its own advantages and disadvantages, each new game is totally unique:worlds and their levels, lands, creatures, items and even merchants are randomly generated.

NorseWorld Ragnarok
Developers: Alchemist Team Led by Serg V. Zhdanovskich
Licence: Freeware (not confirmed)
Supported OS’es: Unknown
Status: 0.99.2 alpha