Legerdemain

Legerdemain: A Tale Fraught with Peril and Wonder is a interesting unique roguelike project under development.

Legerdemain 1Confused and memory-less, you wake up at a morbid prison cell, where are you? who are you? in time you will discover, exploring prisons, dungeons and a very detailed overworld.

Legerdemain is an epic adventure within the hallucinogenic realm of Phenomedom. You assume the role of an imprisoned dissenter seeking to learn the nature of your captivity. In doing so you shall uncover a vast conspiracy full of morbid secrets and ancient puzzles. Only by enlisting the aid of allies past and unearthing the remains of ancient cultures can you hope to solve the mystery of Legerdemain.

Focus of legerdemain is on story, along the game you will be collecting “paragraphs”, you can also check the local lore everytime to know where you are. The game is pretty detailed and complex, featuring backpack management, wounds, detailed environments and items, and anovel spell casting system (rituals)

While it is still being developed, it already contains an interesting world you can travel in and discover different places, cities and towns. You can also chat with the population in a much more depth fashion than in most roguelikes.

Legerdemain 2On the tech side, the game is written in Java and can be run via Java Web Start which is interesting. The game makes use of an emulated console and lots of unicode characters, yet another unusual thing for a roguelike.

I was glad to hear from Nathan Jerpe, creator of the game, that the project was being put back into production; this roguelike-IF hybrid will sure give more to talk within the next months.

Visit the official website for further info  and downloads

13 Comments

  1. Adral Says:

    This game is excellent. Can’t wait to try a new version!

    Too bad the story limits it somehow, since there is less randomness…

  2. Mario Says:

    I really enjoyed this twist on roguelikes. I’m definitely following the development on this one.

  3. Karry Says:

    Java…yuck…

  4. Ravious Says:

    Yeah because heaven knows that what the game is programmed in is infinitely more important than actual game play. /sarcasm

  5. Mario Says:

    Oh no! It’s written in Java! Which means it must be slow, memory-hogging and not l33t. Seriously, come on…….

  6. Karry Says:

    Oh no, i forgot that some people see no difference between “comments” and “praises”. Anyone who is not praising someone in comments must be abnormal… /sarcasm

  7. Ravious Says:

    Any comments good are bad, are undoubtedly welcome… just not worthless ones.

    Karry…yuck…

  8. DaBeowulf Says:

    You are also not allowed to mention that a certain shareware RL dropped heaviely in price around here or your comment gets deleted.. ¬¬

  9. Slash Says:

    @DaBeowulf: What do you mean? was one of your posts deleted? if so, it was probably caught by the spamguard or accidentally deleted

  10. DaBeowulf Says:

    Oh, okay. Nevermind then and sorry.

  11. makkE Says:

    How do I play fullscreen?

  12. Jim Says:

    I’ve been playing this a little bit. It has vision and seems stable. Hard! Going to give it a real try today and see how it goes.

  13. Curseman Says:

    I’ve been playing this lately. I actually like the pre-designed areas myself, I think it has a much stronger element of exploration because of it. What I don’t like are those confounded wood spiders and their cheating ways. I also feel really restricted by how little you can carry without really slowing yourself down, but that was probably thrown in for realism. Different terrain types being better for traveling, shelter, and hunting is a cool feature.

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