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	<title>Comments on: The Death of the Level Designer: Procedural Content Generation in Games</title>
	<atom:link href="http://www.roguetemple.com/2008/01/23/the-death-of-the-level-designer-procedural-content-generation-in-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.roguetemple.com/2008/01/23/the-death-of-the-level-designer-procedural-content-generation-in-games/</link>
	<description>News, Reviews, Interviews and Information about Roguelikes</description>
	<pubDate>Mon, 08 Sep 2008 04:58:51 +0000</pubDate>
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		<title>By: erathoniel</title>
		<link>http://www.roguetemple.com/2008/01/23/the-death-of-the-level-designer-procedural-content-generation-in-games/#comment-4013</link>
		<dc:creator>erathoniel</dc:creator>
		<pubDate>Fri, 25 Jan 2008 23:59:11 +0000</pubDate>
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		<description>Anyone know if Mythos has procedural generation? I'm in its beta. It doesn't work on my PC (Firewall/Anti-Virus errors), but I am in the beta.</description>
		<content:encoded><![CDATA[<p>Anyone know if Mythos has procedural generation? I&#8217;m in its beta. It doesn&#8217;t work on my PC (Firewall/Anti-Virus errors), but I am in the beta.</p>
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		<title>By: Joseph Hewitt</title>
		<link>http://www.roguetemple.com/2008/01/23/the-death-of-the-level-designer-procedural-content-generation-in-games/#comment-4008</link>
		<dc:creator>Joseph Hewitt</dc:creator>
		<pubDate>Thu, 24 Jan 2008 13:48:05 +0000</pubDate>
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		<description>Sure, procedural content generation may mean the end of the level designer, but it'll usher in the age of the content fragment designer. I'm not sure this is something that will ever be a big part of commercial games, though. It's not in the best interests of the game companies to make their wares infinitely replayable.</description>
		<content:encoded><![CDATA[<p>Sure, procedural content generation may mean the end of the level designer, but it&#8217;ll usher in the age of the content fragment designer. I&#8217;m not sure this is something that will ever be a big part of commercial games, though. It&#8217;s not in the best interests of the game companies to make their wares infinitely replayable.</p>
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