2008 7DRL results are in
Ok, this year we had 23 challengers, 9 winners, 6 failures and 8 runaways. Congratulations to all the winners and better luck next year for the rest!
Next week will be the official 7DRL Playing week, as was the last year… just to play and review these 7DRLs!
Without further ado, here you have the list of official winners!
chrysalis by sinoth - Completed: http://sinoth.net/chrysalis.zip
The goal is to destroy the 10 bases scattered all over the world. You do so by killing the base power core ‘B’ that is somewhere inside each base. You can press ‘r’ to turn on base radar that points you to where the remaining bases are.
Countryside Zomband by zooptek - Completed: http://www.zooptek.net/drupal/?q=node/8
Player enters suburbs when they escape the city. Suburbs have a different random map generation.
Fatherhood by Jeff Lait - Completed: http://www.zincland.com/7drl/fatherhood
As the name suggests, in Fatherhood you play the role of a father who has an important task to perform. That task is the stopping of the flood waters (or on some maps, the fires) that threaten to wash away his homeland. The tension is that you have another implicity task: to be a good father. Your three children are also in the world, running about, either helping or hindering as is their whim.
TrapRogue by Nate - Completed: http://test.clockwatch.info/nate879/TrapRogue.zip
Your goal is to find the Axe of Verwiz deep in the dungeon and evade traps.
MegamanRL by Slash - Completed: http://slashie.net/megamanRL
Use z to jump, x to fire, s to setup
Dungeon Climb by Heck Ruler - Completed: http://sourceforge.net/projects/dungeonclimb/
You have been cast down into a chasm and left for dead. Climb out before you starve to death. Features: An opening movie, 3D map, line of sight, climbing, jumping, falling, falling damage, hunger, food. It’s almost fun!
Numbers by Robson - Completed: http://iceyboard.no-ip.org/projects/numbers/
Numbers is an educational roguelike, created in seven days. It is designed to test and improve your basic maths skills.
Tribe by Kadwell - Completed: http://irrasjonal.net:8080/7drl/tribe/
Deadline in ten minutes, so I’ll be brief. I have completed my 7DRL project about leading a tribe of goblins in defending against an entirely unprovoked attack by a seemingly endless series of so-called “heroes”. It has a strong emphasis on using NPCs to your advantage.
TimeRogue by GreyKnight - Completed: http://greyfire.org/?p=timerogue
Rogue with time-travel, basically
Congratulations again!

March 18th, 2008 at 5:37 am
That’s about 15 completed games, including the ones directly preceding the official 7drl week!
A new record?
March 18th, 2008 at 5:52 am
Congratulations to all those who finished the challenge!
March 18th, 2008 at 10:30 am
Technically I didn’t “complete” timerogue’s 7DRL yet, although I did manage to get the “3DRL demo” done that Slash suggested. Hopefully we will find out on the 20th that it was successful anyway, though. :-)
March 18th, 2008 at 11:01 am
This was a really fun contest. Even though I didn’t finish my project, I was able to get quite far in 7 days. I’m thinking one week is probably the sweet spot between the 48 hour contests and the month-long contests.
March 18th, 2008 at 1:04 pm
Great games!, but what about Incursion? it’s got a new release and it wasn’t posted on the site!
March 18th, 2008 at 6:56 pm
I think slash was quite busy the last 7 days, for some reason, so the incursion announcement will have to wait :)
Count me in for a 7drl finisher, I started on the 11th and finished on the 18th.
Well done everone.
March 18th, 2008 at 7:15 pm
The numbers roguelike is very good, does the developer plan on making more additions and more advanced math for it?
March 19th, 2008 at 8:46 am
I agree with Lavastine, we need a DifferentialCalculusRL! :-3
March 20th, 2008 at 8:08 pm
Too bad Zomband requires the installation of a launcher. Even if you trust that there´s no malware or adware on it, it´ll still clutter your registry and task bar. No thanks.
March 28th, 2008 at 11:07 am
[...] 7DRL Challenge has finished another competition, and as usual, a number of fascinating ideas have come out of it. [...]