Monthly Archives: April 2008

Roguelike Definition

Roguetemple presents you a small and comprehensive list of several factors for evaluating the roguelikeness of a game; those may help you get an idea of what a roguelike is,

High Value Factors

Random Environment Generation

The game world and its contents are mostly procedurally generated with each game.

Permafailure (including Permadeath)

You must pay for your mistakes and choices, sometimes at the cost of life. Restoring games is discouraged and only provided to allow continuing split games.

Turn Based Interaction

All entities in the game world are queued in an endless loop and get their independant discrete turn to act.

Single command set

You can access all game commands from any place into the game. There are no artificial restrictions on what actions are available in a given game situation

Freedom

Your game is not directly enrouted into a linear progression. You get to choose what you want to do, how and when

Middle Value Factors

Discovery mechanics

You must research or find out the nature and usages of the items into the world.

Single player

You control a lone character

Lots of content

There are lots of monsters, items, locations.

Complex non-trivial world and object interactions

Items have non-trivial usages, you can do some things which may not be obvious for the item nature.

Low Value Factors

High ramped difficulty

The game gets hard very quick and you are very unlikely to win until you have acquired enough experience.

Monsters are players

The nature of the monsters is similar to the player, they can have equipment, player-like stats, artificial intelligence and are subject to the same world rules.

Character-based display

The player interacts with the world via a user interface based on character symbols that represent UI artifacts and entities into the world.

Hack and Slash

Gameplay involves around killing things and acquiring treasure

Releases Wire XI

TSL 0.9

There’s honestly not a lot to say about this release. It isn’t very polished and the new features aren’t really useful yet – I’m posting mostly to let people know I’m still alive and at least some of the flaws exposed in 0.8 have been fixed.

Warlocks Mountain 0.3.2

As it would happen I was looking at my old source files and came across an old binary for WM. I was stunned that this was a previously unreleased version with a few new features that I had forgotten about.

MageGuild v0.6

Hey, all. Another small step for MageGuild: v0.6.

Zomband 7DRL Merge

I have spent some extra time combining the classic Zomband with the 7DRL expansion, creating one mostly-polished game.

Releases Wire X

The multicharacter roguelike GUILD is now being hosted at roguetemple. Check out its latest version and send Antoine your comments! http://www.roguetemple.com/guild/

The aspiring mageIndependant software firm Lukos Software has released the first beta of their .Net MageGuild (v0.5) , looks pretty interesting so far. Note that if you are running windows you will most likely not need to download anything to run it.

Take on the role of a skilled and daring apprentice of the Nahelan Mage Guild. Delve through countless dark halls, gathering troves of hidden knowledge and gaining power; battle hordes of deadly enemies that will test the limits of your power and wit; and if you’re very lucky and very skilled, emerge into the light of day again, a full master in the Mage Guild. Play MageGuild.

POWDER (a.k.a. POWDAH) versions 103 and 104 are out now.

The long sought after fire arrows are finally present, self-poly into an iron golem has been further nerfed, and many bugs fixed. Most notable of the bug fixes is one to correct the gender assignment of dungeon citizens.

Atinar o no atinar, esa es la cuestionAtinar – Valley of Misery, a promising RPG/Roguelike in the works, has a new blog. Although no release is yet available, developer has promised to show off advancements to the public via his blog

Although easy to play, and enjoyable even during a coffee break, it has enough deep and dynamic content as to be able to always show something new and interesting for the player.

MegamanRL version 0.0.8 has been released by Slashie.net, featuring bugfixes and enhancing customization. You can now fully create your own levels and configure your enemies AI!