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	<title>Comments on: Releases Wire X</title>
	<atom:link href="http://www.roguetemple.com/2008/04/06/releases-wire-x/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.roguetemple.com/2008/04/06/releases-wire-x/</link>
	<description>News, Reviews, Interviews and Information about Roguelikes</description>
	<pubDate>Fri, 25 Jul 2008 02:30:36 +0000</pubDate>
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		<item>
		<title>By: Curseman</title>
		<link>http://www.roguetemple.com/2008/04/06/releases-wire-x/#comment-7449</link>
		<dc:creator>Curseman</dc:creator>
		<pubDate>Fri, 11 Apr 2008 06:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2008/04/06/releases-wire-x/#comment-7449</guid>
		<description>Guild is also pretty cool, I like how there's a lot more dialogue than your usual RL game, and while it follows your standard fantasy clichés, it does so in an entertaining manner.

The party ai is intelligent enough, and giving orders is simple and intuitive, which is a necessity for the type of game it is.

I don't know if there are any endgame victory conditions, but you can get various missions at the tavern to keep things interesting.</description>
		<content:encoded><![CDATA[<p>Guild is also pretty cool, I like how there&#8217;s a lot more dialogue than your usual RL game, and while it follows your standard fantasy clichés, it does so in an entertaining manner.</p>
<p>The party ai is intelligent enough, and giving orders is simple and intuitive, which is a necessity for the type of game it is.</p>
<p>I don&#8217;t know if there are any endgame victory conditions, but you can get various missions at the tavern to keep things interesting.</p>
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	<item>
		<title>By: AsciiKid</title>
		<link>http://www.roguetemple.com/2008/04/06/releases-wire-x/#comment-7339</link>
		<dc:creator>AsciiKid</dc:creator>
		<pubDate>Thu, 10 Apr 2008 02:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2008/04/06/releases-wire-x/#comment-7339</guid>
		<description>MageGuild is a great little game; all the mutability of Nethack made easy.  I can see it becoming really good, as it just gets rid of the concerns surrounding classes and gets to the matter at hand, which is a Mage-focused RL.  It progresses nicely, with an average learning curve, and the alchemy system is lots of fun.  Even the ranking system at the end is interesting, which gives you mage a title (Practicing Nyctomancer, Aspiring Mage) based on your choices reguarding character advancement.  Play it, Nethack fans, it's fun.</description>
		<content:encoded><![CDATA[<p>MageGuild is a great little game; all the mutability of Nethack made easy.  I can see it becoming really good, as it just gets rid of the concerns surrounding classes and gets to the matter at hand, which is a Mage-focused RL.  It progresses nicely, with an average learning curve, and the alchemy system is lots of fun.  Even the ranking system at the end is interesting, which gives you mage a title (Practicing Nyctomancer, Aspiring Mage) based on your choices reguarding character advancement.  Play it, Nethack fans, it&#8217;s fun.</p>
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	<item>
		<title>By: Kronusdark</title>
		<link>http://www.roguetemple.com/2008/04/06/releases-wire-x/#comment-7227</link>
		<dc:creator>Kronusdark</dc:creator>
		<pubDate>Tue, 08 Apr 2008 19:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2008/04/06/releases-wire-x/#comment-7227</guid>
		<description>I have to say that Atinar looks promising and they plan to do a pocketPC version i wonder if we could get an iphone/ipod touch version out of them, because it desperately needs roguelikes</description>
		<content:encoded><![CDATA[<p>I have to say that Atinar looks promising and they plan to do a pocketPC version i wonder if we could get an iphone/ipod touch version out of them, because it desperately needs roguelikes</p>
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	<item>
		<title>By: Curseman</title>
		<link>http://www.roguetemple.com/2008/04/06/releases-wire-x/#comment-7171</link>
		<dc:creator>Curseman</dc:creator>
		<pubDate>Tue, 08 Apr 2008 06:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.roguetemple.com/2008/04/06/releases-wire-x/#comment-7171</guid>
		<description>I have to say, I was pretty impressed by this Mage Guild business.  The tutorial is actually kind of a puzzle game unto itself, and entertaining and as well as informative.  You don't collect weapons or armor, or traditionally level up, but it works fine without any of that.  It's really unique.  The black hole spell in particular is great.

The others sound good too, I'll be sure to give at least some of them a shot later.</description>
		<content:encoded><![CDATA[<p>I have to say, I was pretty impressed by this Mage Guild business.  The tutorial is actually kind of a puzzle game unto itself, and entertaining and as well as informative.  You don&#8217;t collect weapons or armor, or traditionally level up, but it works fine without any of that.  It&#8217;s really unique.  The black hole spell in particular is great.</p>
<p>The others sound good too, I&#8217;ll be sure to give at least some of them a shot later.</p>
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