Mr. Mario Donick, whom recently got back to roguelike development mode after a somewhat long hiatus, has released version after version of LambdaRogue, his main roguelike project.
Since yesterday’s release of version 0.3.0.2 of LambdaRogue, the game itself could be considered as nearly finished. All necessary quests are implemented, all textual content (except one textfile) is written and the game is winnable (technical and balancing-wise). So besides optimizing the existing content, fixing possible bugs and delivering the missing textfile, I could stop the whole thing and call it 1.0.
As you can see on by his own words, the game is finished. If you are a roguelike developer, you know how hard it is to call your game finished, specially if your scope is not 7DRL limited, or a proof of concept. If you are a roguelike player, there you have it, a complex, easy to play, indeep new roguelike, yours for the taking!
So, I recommend you to take a look at his game, it is interesting, important and not obsolete. Go forth, and look for the book of stars!
Mr. Will Thimbleby has released two interestingly simple applet roguelikes at his weblog, the first, dubbed Ants and Dogs, is a basic roguelike which you can probably use for showing off the genre to newcomers, as it contains all a basic roguelike must contain.
The second one, Directional Ants and Dogs on the other hand, shows off interesting features such as directional FOV for both players and monsters, as well as hearing and running.
He has also released the source code for both of them as public domain, they are nicely structured and easy to read!
GearHead2 version 0.502 has just been released. In case you don’tknow, GearHead is a Sunrise-inspired scifi roguelike CRPG featuring giant robots.
My time in Japan prevented me from making a release (I had turned off two of the machines I need to build on), but it didn’t prevent me from working on POWDER. There are lots of various changes including new items and skills. There is also a new 32×32 tileset that you can find in the artpack thanks to Ibson the Grey.
The most important change in this release is the character combat system. You can now attack characters on bases, and you have an inventory and health.
Just wanted to let people know that there’s been a new release of Incursion
Finally it’s done, the next milestone in LambdaRogue development has been released.
Thanks to everybody for hints, wishes, criticism, nitpicking.
Released about 3 months after the 7drl version, it contains a couple of new features and mainly bug fixes and balance tweaks. However, the game remains simple, and that is by design.
Unexpected it was, but it did happen, so behold the new T.o.M.E. 2.3.5!
Escape from Fobbahland 0.1
got the first 0.1 beta up here, i think its reasonably challenging so far, obviously lacking a lot of polish though, any crits are welcome.
Krice’s Kaduria Devlog discusses the development of the game as well as the rants from one of the controversial posters at r.g.r.d (here you go, a bit of attention for you :) )
Perdurabo’s Kharne Devlog sports interesting articles about random dungeon generation and several interesting roguelike development topics
Mr. Donick’s LambdaRogue Devlog shows off his advancements toward a finished version, including screenshot and articles
TIGSource, your source for indie games information, has arranged a videogame development competition centered aroung procedural generation, the favorite topic for a lot of roguelike developers!
It will run from May 5 to June 2. If you are interested on participating just head over to the TIGs forum and yell!
Mr. Hewitt has finally decided to say goodbye to his old HTML website in favor of a more stylish, functional website. Say hello to the new GearHead website!
He is also informed me this will be an exciting year for all the GearHead community, as he plans to both finish GH2 and make important advancements of GH1. Cheers for him and good luck!
Kharne is the name of a Delphi roguelike which was being developed a very long time ago. I stumbled uppon it in my so called ‘roguelike collector age’, which was like 5 years ago.
That was the past, I am relieved and excited to see its developer, known as the Crowley’s Cat, has decided to give the game a second shot (after a LONG time), and is working on a much evolved and mature version of his game! he has also set up an interesting blog in which its features are being discussed!
While the newest version is being developed, you cant still check out the latest version of Old Kharne, downloadable from his blogsite!
Further info at http://kharne-rl.blogspot.com/
I keep contact from time to time with european roguelike developer Mingos, whom has just recently launched a googlepage about his project: Umbrarum Regnum; while the project is still under development, it is shaping along nicely!
UR is powered by the evergrowing in popularity Jice’s libtcod library and its main influence seems to be ADoM; the project is ambitious but is on the right path to the release.
More info at http://dominikmarczuk.googlepages.com/