Monthly Archives: July 2009

IRDC 2009 is coming!

The Second International Roguelike Development Conference is coming! While some votes are being cast over r.g.r.d. for the location of the main event (discussion has barely started), it has been proposed that many micro-events be held on different cities all around the world roughly at the same time!

If you would be interested in participating or helping host such a meeting, please fill the Clustered Model survey, so we can find out how many neraby roguelike lovers could meet!

What is this conference? if you are a roguelike developer or player seeking to have a nice time with fellow roguelikers, and probably watch one or two roguelike development related conferences, this is your oportunity!

2009 – Failure Rate of Roguelike Games Analysis

2009 Failure Rates

Mr. Jeff Lait has finished his yearly analysis of roguelike development activity!

We are doing very well for roguelike creation – five new tracked roguelikes per month, a new peak.  The new Old column, however, I think shows where some of the sense of stasis in the genre comes from.  The early increases may be due to sampling effects as existing roguelikes were largely added to the list.  But for the last three years we’ve seen a balance at about 30 roguelikes being actively worked on.

Check his analysis at this roguetemple article (or the original usenet post (Via google groups))

Releases Wire XXIX

Major

Dungeon Crawl Stone Soup 0.5

* New species and job: Deep Dwarf, Artificer.
* Removed three species: Gnome, Grey Elf, Ogre-Mage.
* Several cool new uniques and other monsters.
* Several great new portal vaults.
* Zombies and skeletons can no longer use stairs.
* Transformations meld equipment instead of removing it.
* Many spell ranges shortened.
* Much more useful monster descriptions.
* More convenient tiles version.

Runners

Privateer ASCII Sector 0.5.3.3

Ramming a ship will now have the same effect on it’s attitude and on your criminal record as shooting it.

Unangband 0.6.3

This is the final release of Unangband 0.6.3 “Death to the Case Statement” aka “The Projected Release”.

DaJAngband 1.0.98

Magic staffs can now get weapon bonueses and egos. Since this can cause problems with stacking, I also added a free command “&” which can remove unwanted egos and weapon bonuses from a staff to allow it to stack with others of its kind.

Newcomers
When Zombies Attack v0.3

Mostly some small balance tweaks and bug fixes, if you’re interested, check it out:

Unnethack 3.5.1

The main intent of this fork is to put more randomness, challenges and fun into NetHack.

Tomb of The Aztecs 1.2

Longer journey to the bottom of the tomb complex

Prospector 0.1.6b

Grab your scoutship, hunt spacepirates, gather ressources and avoid getting eaten by aliens. And try to get rich while you are at it.

Dev

TinyCurses 1.0a

My next step will probably be to port it to ncurses and pdcurses.