The roguelike genre has been around for more than 20 years, during which commercial games, fully powered with the latest advancements on graphics and sounds technology, have been in constant evolution.
Even so, the 80 x 25 ASCII characters console has never given up, and her games have kept a fan-base of devote players and determined roguelike developers, whom generation after generation strive to keep the genre alive, generating new ideas and implementing them in their project for the delight of the player who is able to overcome the need of a layer of graphics between himself and the game.
The path is not easy… many start enthusiastic, little have something to appraise, even less have an enjoyable end product. Still, these games are worth their weight in bytes, as you will find out when you get into one and are addicted for years!
However, do not be fooled. These games are not meant to be played just by hardcore geeks… even if you are a casual or last generation gamer and you enjoy commercial products with full-fledged immersive capacities, you will find in roguelikes a new option of gaming that may peacefully coexist with your habits; the only change is you are in charge of getting immersed yourself, and that may happen even quicker than you think.
Thus rises The RoguelikeTemple, as a media to keep you informed on the development of the genre, the new projects, the people involved, everything you need to know is here!
The Roguelike Temple is a production of Santiago Zapata, (a.k.a. Slash in the roguelike circle). Copyright (c) 2007 – Santiago Zapata