Category Archives: 7DRL

Let’s join PROCJAM 2014! Rainy November Rifle 7DRL Challenge

It’s been ages since the Orange October Minigun 7DRL Challenge, back when the roguelike renaissance was just beginning. That challenge was joined by not many participants, however it was the inception of Kornel Kisielewicz’s Berserk!, was joined by DarkGod (of ToME fame) and had several interesting entries.

It’s about time we do another 7DRL Challenge before our main March event!  But why play a battle alone, when we can join the war?

PROCJAM14

PROCJAM 2014 is happening next November 7, and I suggest we swarm over it like a band of rabid jackals.

There are two ways to enter:

  • Make a game with procedural generation in it. Maybe a Twine adventure with randomised character personalities? Maybe an action-RPG where each player gets their own procedural theme tune? Maybe an old-fashioned world-generator for a strategy game? Create a game for #procjam using the optional theme (announced at the start of the jam) and include a procedural twist in there somewhere.
  • Make a tool that generates stuff to help game developers. We already have amazing tools like sound effect generator SFXR, music generation like Abundant Music, or random sprite-grabbers like Spritely. What other tools could we make to help people generate cool things for the games they make? Maybe a corporation generator for cyberpunk cities? A tool for generating alien alphabet fonts? A library that automatically generates enemy ships for space shooters?

I thus challenge you all to create a roguelike in 7 days, just along with the PROCJAM’14! Let’s have a lot of fun! Usual 7DRL Challenge rules apply, so read them.

7DRL Challenge 2013 – Evaluation Results

7drlMany moons it has been since the 154 7DRLs were released, but slavering in the background have been an army of 39 reviewers desperately playing these labours of love and scribbling little notes on sheets. After this long process we have finally collated a set of reviews and scores for almost every 7DRL made this year. I present you with our glorious offering:

http://www.roguetemple.com/7drl/2013/

Some notes on using the site:

  • Reviews are subjective and based on personal opinion – take them with a pinch of salt! As a rule of thumb anything with a 2+ is considered good.
  • Click on column heading to re-sort by that value
  • Click on score values to see detailed review/justification information in the bottom pane
  • Some of the game links may be outdated – let us know if you find any errors
  • 75% of games have 3 reviews, and 33% have 2 reviews, 423 reviews total
  • No one was able to get 10bar Roguelike or Random Chance running :(

Special thanks go out to Jo Bradshaw and Xecutor who did 40 and 39 reviews respectively! Also thanks to GameHunter for doing videos of almost every 7DRL – links to specific game videos are next to the reviews.

There are a lot of real gems in here, and a huge amount of variety, showing the roguelike scene is as fresh as vibrant as it has ever been. Do go try some of these great games, and give feedback to the devs after their hard work.

And if by some bizarre miracle you get sick of these 154 games, be sure to catch up on the 7DRLs from 2012, 2011, 2010 and earlier

The 2013 7DRL Challenge has begun!

With a record number of over 200 entries registered so far on the 7DRL hub, this year we’ll have lots of innovation and fun flowing out of developers all around the world.

I guess the evaluation committee will have a fun time after the challenge! ^_^

2012 7DRL Challenge Aftermath

A compiled list of all entries is now available.

We had exactly one hundred challengers of which sixty two succeeded in time. This sounds good when compared with previous year when only about half entrants returned with something to show. You may have read elsewhere that number of successes was sixty three. This is incorrect. One challenger made an 8DRL which is not bad in itself but does not count as success within the rules.

Another observation is challengers omitted posting to rec.games.roguelike.development USENET newsgroup in several cases. The rules state clearly to be counted you have to post to aforementioned newsgroup when you start programming. Next, if you do not manage to complete the challenge successfully you are expected to post about the failure to the very same newsgroup. Thirty eight challengers failed to return with finished games in the time. Seventeen entrants did not post at all. Another four posted but in other places. That was not as bad though. Finished games are to be posted to rec.games.roguelike.announce newsgroup. Completion of only seventeen titles were proclaimed there which is under one third of all produced games.

The designated places to post are there to make creating various lists like one linked to above possible although it is not the only goal. If one was to adhere strictly to the rules there would be only seventeen legitimate 7DRLs! Postings from 7drl.org and announcements from rgrd were also counted but this makes things harder and unnecessarily delays efforts of the 7DRL committee and can easily cause misinformation to spread. For example exact number of successes this year.

To cope with this there are plans of sign up system. If everything goes well next Seven Day Roguelike Challenge will be better organized.

The 2012 7DRL Challenge Evaluation Results

7DRL Challenge 2012This year brought sixty-three completed 7DRLs. The number seems overwhelming at first but to play them all one merely needs to try 1,21153846153846153846153 games a week for the next year. Not all are willing to show such dedication. For those, a team of evaluators was assembled to give all the roguelikes a once-over. Their work is now complete. The committee proudly presents you the results. http://www.roguetemple.com/7drl/2012/ However, if you dive deeper into assigned scores you will find even they disagree on what exactly is most worth playing. For example second place is occupied by no less than five titles.

Each 7DRLs was judged under six categories. Score for each rank is either 1, 2 or 3 where higher is better. Getting a 2 is a adequate achievement in first five categories. The last criterion is called roguelikeness. Here 3 means roguelike, 2 is for games only partially fitting the genre and 1 for the rest. Note reviewers used their personal opinion on what constitutes a roguelike. Thorough explanation of the categories can be found under results table.

The Honorable Members of the Committee

  • @ Todd Page, Robo-ambassador
  • @ Michał Bieliński
  • @ Risto, Mysterious Northern Coder
  • @ Michael Curran, Knight Burzmali
  • @ Z, The Hydra Slayer
  • @ Jice, Marquis of Doryen
  • @ Slash, Priest of the Temple of Roguelike
  • @ Jeff Lait, Serf in Zincland
  • @ Darren Grey, Scholar of the roguelike world
  • @ Joshua Day
  • @ Ido Yehieli, Lord of Tametick
  • @ Joseph Hewitt, Ataraxia Overlord
  • @ Oddmunds, Knight of Tametick

The 2011 7DRL Challenge Evaluation Results

The Honorable Evaluation Committee, courtesy of Ataraxia Theatre

The Honorable Evaluation Committee, courtesy of Ataraxia Theatre

With forty-six completed 7DRLs this year,
some people wonder how they will have time to play them all!
Fortunately, that is simple…

Just play about about 1.1304347826 a week for the next year.

For those less dedicated, a team of evaluators was assembled to give all the roguelikes a once-over. We graded the roguelikes under six categories using a simple three point scale. We ensured every roguelike was graded by at least two reviewers, and aimed for most to have three reviewers.

After a long week of playing, we present our results!

Check them out here, at Roguetemple’s 7DRL Shrine! http://www.roguetemple.com/7drl/2011/

The Honorable Members of the Committee

  • @ Jeff Lait, Serf in Zincland
  • @ Jice, Marquis of Doryen
  • @ Ido Yehieli, Lord of Tametick
  • @ Michael Curran, Knight Burzmali
  • @ Michal Bielinski, Warrior of Ancient
  • @ Darren Grey, Scholar of the roguelike world
  • @ Slash, Priest of the Temple of Roguelike

This list is not meant to be an authoritative ranking of the games. If you dive in, you will see different reviewers often disagreed on the rankings.

Instead, it is a way for you to help select which 7DRLs are likely to have things of interest to you.

Specific comments were also written by reviewers. Note that these are criticism for the developer to better improve the game – please do not be unduly offended if they are nitpicky or consist of “I got killed by a ferret on the first screen”.

The categories are, with description of what a 3 means:

  • Completeness: Bug free, polished game with no features that feel like they are missing.
  • Aesthetics: Good looking, excellent controls and UI.
  • Fun: If you try any 7DRLs, try this one.
  • Innovation: Brings something fundamentally new to roguelikes.
  • Scope: Beyond what you think could have been done in seven days.
  • Roguelike: 3 means Roguelike, 2 means Roguelike-like, 1 means Not Roguelike. Each reviewer used their own personal definition here.

Thanks to all the members of the committee for their great efforts, we hope you enjoy it! Thanks to kaw too, for providing the tools to generate the results page.