Articles

2009 – Failure Rate of Roguelike Games Analysis

Saturday, July 4th, 2009

2009 Failure Rates

Mr. Jeff Lait has finished his yearly analysis of roguelike development activity!

We are doing very well for roguelike creation – five new tracked roguelikes per month, a new peak.  The new Old column, however, I think shows where some of the sense of stasis in the genre comes from.  The early increases may be due to sampling effects as existing roguelikes were largely added to the list.  But for the last three years we’ve seen a balance at about 30 roguelikes being actively worked on.

Check his analysis at this roguetemple article (or the original usenet post (Via google groups))

2008 – Failure Rate of Roguelike Games Analysis

Saturday, July 19th, 2008

Roguelike Definition

Sunday, April 27th, 2008

The Death of the Level Designer: Procedural Content Generation in Games

Wednesday, January 23rd, 2008

RogueDev update

Sunday, December 30th, 2007

Computer role-playing games for GNU/Linux

Saturday, October 6th, 2007

Increasing Challenge in Roguelikes

Sunday, September 2nd, 2007

Failure rates of Roguelike Games

Sunday, July 1st, 2007

Rogue Like Treasure

Wednesday, June 27th, 2007

Terror in ASCII Dungeon

Wednesday, May 23rd, 2007