A little reminder for anyone interested who has forgotten / not noticed… Tomorrow is the beginning of the Procedural Generation Jam, and we’re running a 7DRL week in parallel.
Start making your game at any point on Saturday/Sunday and finish 168 hours later. If you’re not interested in making a whole game you can spend your week on a procedural tool or one procedural game element (a map generator or a sprite-modifier or a music engine, for instance).
The ProcJam is kicking off with a series of talks in London, including presentations from Darren Grey, Mark Johnson (Ultima Ratio Regum) and Tanya Short (Shattered Planet). They can be viewed by live stream for anyone that can’t make it in person.
It’s been ages since the Orange October Minigun 7DRL Challenge, back when the roguelike renaissance was just beginning. That challenge was joined by not many participants, however it was the inception of Kornel Kisielewicz’s Berserk!, was joined by DarkGod (of ToME fame) and had several interesting entries.
It’s about time we do another 7DRL Challenge before our main March event! But why play a battle alone, when we can join the war?
PROCJAM 2014 is happening next November 7, and I suggest we swarm over it like a band of rabid jackals.
There are two ways to enter:
- Make a game with procedural generation in it. Maybe a Twine adventure with randomised character personalities? Maybe an action-RPG where each player gets their own procedural theme tune? Maybe an old-fashioned world-generator for a strategy game? Create a game for #procjam using the optional theme (announced at the start of the jam) and include a procedural twist in there somewhere.
- Make a tool that generates stuff to help game developers. We already have amazing tools like sound effect generator SFXR, music generation like Abundant Music, or random sprite-grabbers like Spritely. What other tools could we make to help people generate cool things for the games they make? Maybe a corporation generator for cyberpunk cities? A tool for generating alien alphabet fonts? A library that automatically generates enemy ships for space shooters?
I thus challenge you all to create a roguelike in 7 days, just along with the PROCJAM’14! Let’s have a lot of fun! Usual 7DRL Challenge rules apply, so read them.
With a record number of over 200 entries registered so far on the 7DRL hub, this year we’ll have lots of innovation and fun flowing out of developers all around the world.
I guess the evaluation committee will have a fun time after the challenge! ^_^
Registration is now open at http://7drl.roguetemple.com; you can now start submitting your games prior to starting working next saturday or sunday.
A compiled list of all entries is now available.
We had exactly one hundred challengers of which sixty two succeeded in time. This sounds good when compared with previous year when only about half entrants returned with something to show. You may have read elsewhere that number of successes was sixty three. This is incorrect. One challenger made an 8DRL which is not bad in itself but does not count as success within the rules.
Another observation is challengers omitted posting to rec.games.roguelike.development USENET newsgroup in several cases. The rules state clearly to be counted you have to post to aforementioned newsgroup when you start programming. Next, if you do not manage to complete the challenge successfully you are expected to post about the failure to the very same newsgroup. Thirty eight challengers failed to return with finished games in the time. Seventeen entrants did not post at all. Another four posted but in other places. That was not as bad though. Finished games are to be posted to rec.games.roguelike.announce newsgroup. Completion of only seventeen titles were proclaimed there which is under one third of all produced games.
The designated places to post are there to make creating various lists like one linked to above possible although it is not the only goal. If one was to adhere strictly to the rules there would be only seventeen legitimate 7DRLs! Postings from 7drl.org and announcements from rgrd were also counted but this makes things harder and unnecessarily delays efforts of the 7DRL committee and can easily cause misinformation to spread. For example exact number of successes this year.
To cope with this there are plans of sign up system. If everything goes well next Seven Day Roguelike Challenge will be better organized.
We are about 2 weeks from 2011 ARRP! You can still jump into it!
Further info at roguebasin
The challenge has started! Many entrants declared start date and game title. Announcement thread is over seventy posts by now but there is still time to proclaim participation until end of March 6th. A success thread for victorious challengers is already created.
Visit http://7drl.org/ weblog to read how development struggle goes or to learn that other authors are also desperately tracking down a bad pointer reference on the 167th hour.
The 2011 7DRL Challenge, March 5 to 13
The time has almost come! Gather all your strengths and build a roguelike, be it your first one or your next one.
A good roguelike is an expression of pure gameplay: as a developer you can turn your ideas into games for the people to enjoy, without the constraints of 3d modeling or expensive graphics creation.
Developing a roguelike also allows you to portrait a theme within the limitations of abstract or simple gfx output, but having imagination as a tool to recreate infinite environments and stories
Summon your indie gamedev friends, be they roguedevs or not for this, the annual roguelike development party!
Links of interest:
The results are in, congratulations to all the challengers!
(All but the runaways, that’s it :P)
The challenge is on with an outstanding number of 77 7DRL Challengers!
You can still announce yours!
Roguetemple presents you all of them, for your viewing pleasure! (All times are GMT-5)
- ‘Undisclosed’ by Fobbah on 03/08/10, 08:59:00
- ‘Pit of Hate’ by Walter Landry on 03/08/10, 02:30:00
- ‘Bane of the Living’ by Derrick Creamer on 03/07/10, 23:59:00
- ‘Troll Slayer ‘ by Corremn on 03/07/10, 23:16:00
- ‘Dungeonslayers RL ‘ by Kyle on 03/07/10, 23:12:00
- ‘Vapourtek Theatre ‘ by sinoth on 03/07/10, 23:01:00
- ‘AarrrRL! ‘ by Todd Page on 03/07/10, 22:39:00
- ‘Undisclosed’ by dto1138 on 03/07/10, 22:08:00
- ‘Undisclosed’ by Matt_S on 03/07/10, 22:03:00
- ‘Ron Paul Revolution’ by James Meickle on 03/07/10, 20:38:00
- ‘ChuRL’ by jonypawks on 03/07/10, 19:51:00
- ‘Robobot’ by Barry on 03/07/10, 19:32:00
- ‘Undisclosed’ by Allan on 03/07/10, 19:01:00
- ‘Muert: Racial Prison Riot (Rape) Mayhem’ by pol on 03/07/10, 18:16:00
- ‘Fury’ by David A on 03/07/10, 17:51:00
- ‘PrincessRL’ by flend on 03/07/10, 17:36:00
- ‘GUNFIST!’ by jorbrads on 03/07/10, 17:12:00
- ‘RULER’ by Slash on 03/07/10, 16:53:00
- ‘Rogues in the Ascii World of Open Street Map’ by Altefcat on 03/07/10, 15:28:00
- ‘Toby the Trapper’ by Darren Grey on 03/07/10, 15:05:00
- ‘Earl Spork’ by deej on 03/07/10, 14:51:00
- ‘Quest For 7 ‘ by Andy M on 03/07/10, 12:49:00
- ‘Undisclosed’ by kaw on 03/07/10, 12:00:00
- ‘CamelRL ‘ by Sherm Pendley on 03/07/10, 11:54:00
- ‘Smart Kobolds ‘ by Jeff Lait on 03/07/10, 09:27:00
- ‘The Legend of Kalamakkara’ by Miikka Kilkkilä on 03/07/10, 07:48:00
- ‘Lunar Shards ‘ by 10Print on 03/07/10, 07:47:00
- ‘Undisclosed’ by Nassi_setä on 03/07/10, 04:49:00
- ‘A Quest Too Far ‘ by Geoffrey White on 03/07/10, 03:47:00
- ‘Madness ‘ by hmp on 03/07/10, 03:08:00
- ‘A Lively Fisting ‘ by Jaldhar on 03/07/10, 02:21:00
- ‘The Rogue’s Quest ‘ by failrate on 03/06/10, 21:35:00
- ‘MazeBand ‘ by Legend of Angband on 03/06/10, 21:32:00
- ‘Spell and Spear ‘ by Austin Wilburn on 03/06/10, 19:43:00
- ‘¤ ‘ by Nik Coughlin on 03/06/10, 18:54:00
- ‘Undisclosed’ by purplearcanist on 03/06/10, 16:43:00
- ‘Chompy! ‘ by edenicholas on 03/06/10, 16:42:00
- ‘Windfall Serenade: Alpine Quest Dragooner ‘ by Devon on 03/06/10, 16:30:00
- ‘GartenRL’ by Required field cannot be left blank on 03/06/10, 16:28:00
- ‘Math: The Roguelike ‘ by kkairos on 03/06/10, 16:11:00
- ‘Jellies in a Jam ‘ by win on 03/06/10, 15:58:00
- ‘Einherjar ‘ by Fenrir on 03/06/10, 15:21:00
- ‘RunRight’ by email@example.com on 03/06/10, 14:14:00
- ‘RavenousRL ‘ by steev on 03/06/10, 13:55:00
- ‘Bidden ‘ by George Oliver on 03/06/10, 12:28:00
- ‘RogueBand Hero ‘ by flyingofx on 03/06/10, 11:58:00
- ‘Undisclosed’ by Timothy M on 03/06/10, 11:51:00
- ‘Defender of ASCII ‘ by Holyaxe on 03/06/10, 11:04:00
- ‘Laser Spigot ‘ by Andy on 03/06/10, 10:57:00
- ‘Project Purgatorio ‘ by Chris Wentzel on 03/06/10, 10:55:00
- ‘Undisclosed’ by Ryan Szrama on 03/06/10, 10:52:00
- ‘Undisclosed’ by Konstantin Stupnik on 03/06/10, 10:48:00
- ‘Smash Arena ‘ by Ed Kolis on 03/06/10, 10:19:00
- ‘World of Roguecraft ‘ by Tipa on 03/06/10, 10:19:00
- ‘Panicc ‘ by Grandi on 03/06/10, 09:43:00
- ‘Undisclosed’ by Qwertyuiopas on 03/06/10, 09:27:00
- ‘Undisclosed’ by Ilmuri on 03/06/10, 08:31:00
- ‘The Ultimate Ending of the Dead ‘ by Pekka on 03/06/10, 08:19:00
- ‘Simulacrum ‘ by Paranoid Death Fantasy on 03/06/10, 08:15:00
- ‘Backward children ‘ by Thomas Berglund on 03/06/10, 07:49:00
- ‘Shopdoom ‘ by pammpi on 03/06/10, 06:52:00
- ‘Hitmen For Destiny: the game ‘ by Timofei Shatrov on 03/06/10, 06:46:00
- ‘Constellation ‘ by Asceai on 03/06/10, 06:43:00
- ‘SpelunkeRL ‘ by Arwus Decker on 03/06/10, 06:38:00
- ‘Go!’ by Sock Puppet on 03/06/10, 06:35:00
- ‘Generic fantasy thingy ‘ by magellan on 03/06/10, 05:23:00
- ‘Divine battle is about to start! ‘ by aave on 03/06/10, 04:58:00
- ‘Old school roguelike ‘ by Vlad Dumitru on 03/06/10, 04:37:00
- ‘Underhall ‘ by elig on 03/06/10, 04:29:00
- ‘Undisclosed’ by jab on 03/06/10, 03:00:00
- ‘GenEric Zombie Roguelike ‘ by idontexist on 03/06/10, 02:39:00
- ‘Undisclosed’ by Oohara Yuuma on 03/06/10, 02:35:00
- ‘This’ by zarat on 03/06/10, 00:26:00
- ‘Project “Hitting Things with Sticks” ‘ by Movius C. Longhair on 03/06/10, 00:08:00
- ‘Undisclosed’ by Sir_Lewk on 03/06/10, 00:01:00
- ‘7SRL. ‘ by Ben on 03/05/10, 21:45:00
- ‘Domination Empires ‘ by Numeron on 03/05/10, 20:15:00