Challenges

2010 7DRL Challenge is over, results!

Monday, March 15th, 2010

The results are in, congratulations to all the challengers!

(All but the runaways, that’s it :P)

Challengers: 87
Success: 49
Failure: 18
Runaway: 20

See the full results here

77 entries for the 7th 7DRL Challenge!

Monday, March 8th, 2010

The challenge is on with an outstanding number of 77 7DRL Challengers!

You can still announce yours!

Roguetemple presents you all of them, for your viewing pleasure! (All times are GMT-5)

The 7DRL Challenge is coming!

Tuesday, March 2nd, 2010

The 2010 7DRL Challenge starts next Saturday March 6!

Knights from all over the land are waving their standards into our kingdom… it’s time to play!

The 2010 7DRL Challenge is coming!

Thursday, February 11th, 2010

Within the week of March 6th to March 14th,

you are challenged to write a roguelike

in 168 hours!

This will be the 7th 7DRL roguelike challenge…. everybody get ready!!!

More information at Roguetemple’s 7DRL Shrine

2009 7DRL Challengers

Tuesday, March 10th, 2009

For a groundbreaking number, 41 roguedevs have accepted the challenge! We’re all gonna have a lot of cool games to play next week  :)

  • Fruits of the Forest by Ido Yehieli
  • TetrisRL by Sir_Lewk
  • GrimRL by Nik Coughlin
  • Pink Ninja by Deveah
  • AbstractRL by jimmy aberg
  • Stones of Chaos: the True God by idontexist
  • Fl@shpoint by edwardoka
  • The Favored by guesst
  • Nyctos by Mary Haas and James Madison
  • When Zombies Attack!  by David A
  • Murder in Moscow by Mike Judge
  • Underbooks by Christopher Brandt
  • Decimation by Ed
  • The Lion King by Darren Grey
  • Whispers in the Void by destroysound
  • Unnamed attempt by Sherm Pendley
  • Environmental Energies by Gamer_2k4
  • Hydrosphere by HexDecimal
  • Expedition by Slash
  • Fist of the Rogue Warrior by s.chiu
  • Unnamed attempt by Nils
  • Robot Rebellion by Emile
  • MultiRL by Nathan Stoddard
  • Unnamed attempt by chr.m.charles
  • Epic! Monster Quest: Hyper by buub0nik
  • Planets of Elderlore by Altefact
  • A Roguelike by h.j.l.jones
  • Jacob’s Matrix by Jeff Lait
  • Escape from Lab 42 by rdc
  • Nidhoggr by Michal Bielinski
  • Quarterlight by Phil O’Neill
  • Fortress of the Goblin King by Florian Diebold
  • DDRogue by flend
  • Persist by jab
  • dL1 by Legend of Angband
  • Catacombs of the Soulthief by Derrick Creamer
  • DungeonMinder by Adam Gatt
  • Tales of Ezcyria by Stein
  • SpiritsRL by Xecutor
  • DukeRL by corremn
  • chickhack by purpleflayer

Find full info and links at this roguetemple thread

2009 7DRL Challenge is coming!

Wednesday, January 21st, 2009

An so it was, that roguelike authors were faced again with the grueling challenge of making a complete roguelike within one hundred and sixty eight hours.

The time for 2009 7DRL Challenge is on!

A Seven Day Roguelike (7DRL) can be written at any time.  However, a general agreement was reached that it would be fun to schedule a specific week for a challenge.  This allows the various authors to know that others are also desperately tracking down a bad pointer reference on the 167th hour.

Now, we must choose a week.

[..]

As per tradition, three weeks have been selected.  January is right out, as that is not enough warning.  Same goes for first week of February.  The following two weeks can easily run into Valentines, and I don’t want any angry significant others tracking me down.

Thus, the available weeks are:

1) February 21st to March 1st
2) February 28th to March 8th
3) March 7th to March 15th

Now head to rgrd and vote! and remember… We are working, obviously, on the honour system.

The NetHack season is upon us once again

Thursday, October 16th, 2008

So, here they go again, the hardcore conquerors of everything (even the kitchen sink) will meet again in a turn based, indirect interaction, world-wide, smash-out.

On Halloween, at midnight Pacific U.S. Time, /dev/null’s Tenth Annual NetHack Tournament opens.  As with past years, the Tournament is open to anyone who’d like to play.

This year is the Tournament’s 10th anniversary; it’s been suggested that this makes it the longest-running gaming tournament on the Internet, and we’ve been unable to find any older ones out there so that may very well be true.

Click friend and enter!

First <1KBRL Challenge Entries: Nate879’s

Monday, September 1st, 2008

SourceAuthor: Nate879
Website:Link
Language: C

I promised I would review all of the entries, so here goes.

Not much to say about this one, it is a tech demo of what can be done in 1KB of source code; you can basically walk around the map and kill orcs. There is no score nor winning condition, the author said he may enhance it a bit later on.

After killing all orcs

Gameplay: None
Technical Highlights: Not really more than walk on the map, but try to do it yourself! :)

First <1KBRL Challenge Entries: It’s Extremely Dark

Monday, September 1st, 2008

SourceIt’s Extremely Dark
Author: Deveah
Location: Usenet Post, Pastie Snippet
Language: Freebasic

It’s extremely dark, you can’t even see yourself.

With each step you take, you are likely to be eaten by a grue, or may be eat a grue.

You stumble around the dungeon aimlessly, bumping into walls and blindly hacking through angry mobs, trying to find the stairs, right?

so dark...

… or may be this is just an illusion, and this entry is just not what you expected, eh? :D

A joke or not, Deveah’s entry makes us wonder what a roguelike really is… do you wander around looking for enemies, artifacts and highscore or do you just advance through, hoping for a sane victory? your rush for blood and gold diminishes your odds of surviving; this is what this game is about, this is what roguelikes are mostly about.

yahoo!

(If you are lost, just read the scroll in the darkness)

Gameplay: Just play with the odds like you are used to
Technical Highlights: Nice play!

First <1KBRL Challenge Entries: C# <1kB RogueLike v3

Sunday, August 31st, 2008

SourceC# <1kB RogueLike v3
Author
: Nick Coughlin
Website: Link
Language
: C#

After recovering the amulet of Yendor, Rodney itself appears and punishes Slash, throwing him into a the Void Infinite Dungeon of the Minotaurs. Here he must get the one sacred last piece of gold, his last hope of survival.

Winning...

This is more of a tech demo than a game; the world is generated on the fly, monsters are too predicable and come in too small quantities to pose a challenge, there is no score either.

Gameplay: None
Technical Highlights: World generation on the fly