This year we had 249 entries, 133 of which ended up with a finished entry. The reviewing committee swiftly went through them with 308 assessments, evaluating 56 of these entries with a 2+ score. You can check the results here
Everybody get ready! Here are some links courtesy of Mr. Darren Grey
Avast, ye rogues!It is now days till the 11th Seven Day Roguelike Challenge, being held 7th to 11th March 2015. Here are some links to help you get prepped:
- Roguelike Radio episode on How to Make a 7DRL, and other 7DRL-related Roguelike Radio episodes
- Unity Pro 1 month trial for participants, and their new 2D roguelike tutorial
- libtcod, the dedicated roguelike library, and its excellent Python tutorial
- T-Engine, the lua-based roguelike game engine
- Reviews of the 2014 7DRLs
- 7DRL blog, where developers can share their struggles and successesWhen the challenge begins a registration page will be available at http://7drl.roguetemple.com/.
It took almost a year to tabulate and publish the results, but they are now available here.
Remember you can also check the detailed reviews at the International Roguelike Registration System, which will soon be activated for the 2015 challenge and evaluation.
May be we won’t take as much time this year :)
We are set for the eleventh annual 7DRL Challenge. GET READY!
The challenge will run March 7 to March 15, you are invited to take part and create a roguelike game in 7 days, starting from whatever you want but producing a new, complete, playable game at the end of the week!
The 7DRL challenge breathes new life every year into the roguelike development community, last year we had 248 challengers, don’t miss this opportunity!
In 2005, the roguelike community established a yearly event, the 7DRL Challenge, in which all the world is challenged to create a roguelike in a one-week span.
7DRL Challenges are NOT about being a fast coder, but rather proving you can release a finished, playable roguelike to the world. There is no winner of the challenge, but rather all those who finish are honoured for their work, the criterion is completeness.
You CAN use external libraries, game engines, pre-existing generic code/algorithms, pre-existing generic art, etc. You can even start your game from an existing game, if you are willing to turn it out into something unique, you must however say what resources were reused.
A little reminder for anyone interested who has forgotten / not noticed… Tomorrow is the beginning of the Procedural Generation Jam, and we’re running a 7DRL week in parallel.
Start making your game at any point on Saturday/Sunday and finish 168 hours later. If you’re not interested in making a whole game you can spend your week on a procedural tool or one procedural game element (a map generator or a sprite-modifier or a music engine, for instance).
The ProcJam is kicking off with a series of talks in London, including presentations from Darren Grey, Mark Johnson (Ultima Ratio Regum) and Tanya Short (Shattered Planet). They can be viewed by live stream for anyone that can’t make it in person.
It’s been ages since the Orange October Minigun 7DRL Challenge, back when the roguelike renaissance was just beginning. That challenge was joined by not many participants, however it was the inception of Kornel Kisielewicz’s Berserk!, was joined by DarkGod (of ToME fame) and had several interesting entries.
It’s about time we do another 7DRL Challenge before our main March event! But why play a battle alone, when we can join the war?
PROCJAM 2014 is happening next November 7, and I suggest we swarm over it like a band of rabid jackals.
There are two ways to enter:
- Make a game with procedural generation in it. Maybe a Twine adventure with randomised character personalities? Maybe an action-RPG where each player gets their own procedural theme tune? Maybe an old-fashioned world-generator for a strategy game? Create a game for #procjam using the optional theme (announced at the start of the jam) and include a procedural twist in there somewhere.
- Make a tool that generates stuff to help game developers. We already have amazing tools like sound effect generator SFXR, music generation like Abundant Music, or random sprite-grabbers like Spritely. What other tools could we make to help people generate cool things for the games they make? Maybe a corporation generator for cyberpunk cities? A tool for generating alien alphabet fonts? A library that automatically generates enemy ships for space shooters?
I thus challenge you all to create a roguelike in 7 days, just along with the PROCJAM’14! Let’s have a lot of fun! Usual 7DRL Challenge rules apply, so read them.
With a record number of over 200 entries registered so far on the 7DRL hub, this year we’ll have lots of innovation and fun flowing out of developers all around the world.
- Facebook Event
- Blog about your development
- Roguebasin page
- Advice on how to succeed
- Roguelike Radio’s episodes on 7DRLs
- IRC channel
I guess the evaluation committee will have a fun time after the challenge! ^_^
Registration is now open at http://7drl.roguetemple.com; you can now start submitting your games prior to starting working next saturday or sunday.
A compiled list of all entries is now available.
We had exactly one hundred challengers of which sixty two succeeded in time. This sounds good when compared with previous year when only about half entrants returned with something to show. You may have read elsewhere that number of successes was sixty three. This is incorrect. One challenger made an 8DRL which is not bad in itself but does not count as success within the rules.
Another observation is challengers omitted posting to rec.games.roguelike.development USENET newsgroup in several cases. The rules state clearly to be counted you have to post to aforementioned newsgroup when you start programming. Next, if you do not manage to complete the challenge successfully you are expected to post about the failure to the very same newsgroup. Thirty eight challengers failed to return with finished games in the time. Seventeen entrants did not post at all. Another four posted but in other places. That was not as bad though. Finished games are to be posted to rec.games.roguelike.announce newsgroup. Completion of only seventeen titles were proclaimed there which is under one third of all produced games.
The designated places to post are there to make creating various lists like one linked to above possible although it is not the only goal. If one was to adhere strictly to the rules there would be only seventeen legitimate 7DRLs! Postings from 7drl.org and announcements from rgrd were also counted but this makes things harder and unnecessarily delays efforts of the 7DRL committee and can easily cause misinformation to spread. For example exact number of successes this year.
To cope with this there are plans of sign up system. If everything goes well next Seven Day Roguelike Challenge will be better organized.
We are about 2 weeks from 2011 ARRP! You can still jump into it!
Further info at roguebasin