Releases Wire

Releases Wire 3

Sunday, November 11th, 2007

Lords of DarkHall 1.1.20

Thanks to anyone who takes a few minutes to give it a whirl. I am still plugging away at it. Theres only so many mnutes in a day - your effort at taking the time to download and play a minute or 2 is really appreciated. If anyone wants to comment on the skills, I would also
appreciate the feedback. Specifically I want to know whether you like being able to get any skill you want, or whether this is too easy, and skills should be class specific.

Zaiband 3.0.7

  • Trap generation is somewhat more intelligent.
  • Autoinscriptions that block actions only work once, no matter how many of them there are. !* is still cumulative with action-specific blocks.
  • Projection paths (arrows, bolt spells, etc.) have been adjusted. Knight-move ambush still works, but the hockey puck corridor won’t. The easier trick shots are automatically handled. There probably are a few bugs where invisible squares can be hit by careful choice of position targeting, but I haven’t checked for them carefully.
  • The reasonable bolt and summons checks in monster AI have been disconnected from the smart_monsters option.
  • Discounts have been eliminated.

Unangband 0.6.2-wip7b

This is a release to fix a couple of shop stocking bugs that would otherwise make the competition character unplayable. It also fixes a major UI bug on Windows.

Releases Wire 2

Sunday, October 28th, 2007

The releases wire will keep you informed about all new versions of roguelikes you ought to know about.

Unangband-0.6.2-wip7

I was hoping to make this a beta release, but there’s been enough significant platform changes that will need ironing out before I can confidently call this beta.

Releases Wire

Sunday, October 21st, 2007

The releases wire will keep you informed about all new versions of roguelikes you ought to know about.

SewerJacks 0.8.5

I have spent a few weeks updating sewerjacks to a point where it is fairly playable and enjoyable.

New features
- Select to play as any unlocked race and class
- Unlock more secret playable characters with unique skill sets.
- Powerups can now be picked up (inc. chainsaws )
- Added extra races
- Many more skills
- Beware experienced monsters can now blitz

Beggar 0.5.1

Beggar is a rogue-like game written in java with XML inputs for expandability. I do hope you enjoy the game as the community and hopefully the additions grow! I encourage you to post any comments or thoughts on the sourceforge forums. God willing, I hope to remain an active developer for a while to come and look forward to input from those that matter… the end-users.

First Age Angband 0.3.0

FAangband’s principal focus as a variant is to immerse the player in the world of Tolkien’s Silmarillion late in the First Age. While it is certainly not perfectly consistent (all the bad guys are still alive; all the good guys are dead, or at least have lost their best equipment), an attempt has been made to remove as many anachronisms as possible.

Saffron 0.6.0

Saffron is a stealth puzzle roguelike. It is in the early stages of development, so should not be considered complete, bug-free or stable yet.

The player is a thief, who is given tasks by the Blackrock Thieves Guild. Every task is dangerous, so the player must use stealth, skill and gadgets to complete the objective and escape undetected.

Unreal World 3.0.3

- fixed possibility to burn down caves
- random world options menu after map creation is now mouse sensitive
- swimming balanced a bit
- the fish stuck in a net will die if not picked up soon enough
- fixed missing ‘hideworker’ store symbol
- time required to find cover and hide decreased
- fixed occasional problems with ‘repeat previous combat option’
- lots of new truecolor and none 256-color images
- current map view enchanched
- savefile disk space comsumption reduced again just a little bit
- character profile menu is now mouse sensitive
- trading/chatting improved
- new setup option: RESIZE QUALITY
- the world is now culture sensitive!
- villages improved
- changes in zooming in nearby the shore