Releases Wire

Releases Wire XXIII

Monday, November 3rd, 2008

SewerJacks 0.8.7

The season over, you have been told in no uncertain terms that you will not be needed next season. Where do you go? What do you do? Football is all you know. You go where all unwanted footballers go, you go to the sewers.

MetaCollider Beta 6

Entelechy changes take place immediately, so you know exactly what items have what effect on your progress in the game

MageGuild 1.0
I am proud to announce the first non-beta release of my roguelike game, MageGuild. It’s been a bit of a bumpy ride, but we’re finally here; big thanks to everyone who helped me test the beta versions.

libtcod 1.4.1b2

Check the full changelog on the library homepage

GearHead2 0.520

The core story has been expanded with two new episodes of the BeanPole campaign plus one bonus episode. A large number of mecha have been added, including many updated GH1 models for the Pro Duelist Association and new battroids for the Red Mask Raiders and MUGL Enterprises. Oh, and there’s also the general production model of the Gladius, in case anyone’s interested.

Rogue83 0.6

After over a month of waiting for it to be approved onto ticalc.org, a most terrible fate befell me. My batteries died!

Unreal World 3.11b

Introducing for example: tile-graphics overhaul including overlapping, trap-system overhaul, improved NPC behaviour/communication/AI

Legerdemain 1.0.0

There’s never been a better time to give it a try.

Hokuto No Rogue 0.3.0

- Added Kazan Kogai Koho technique. Absorbs all damage.
- Added Suieishin technique. The character learns the attack he has been hit with.
- Added Goshi Retsu Dan technique. Explodes opponent hands.

Twilight

The game is called Twilight and is a multiplayer roguelike.  That’s right, you can start a new character, grab some friends, and go adventuring across a pretty large world killing all kinds of monsters and collecting a wide variety of items.

Releases Wire XXI

Sunday, September 7th, 2008

The Horde (2KBRL)

The other people at the table are so engrossed in one of Kronus Maelor(”the Evil High Chancellor”)’s stories, that they don’t notice the king’s predicament. But you, realizing the magnitude of the situation, perform a royal Heimlich maneuver on his highness, saving his life.

GearHead2 0.504

This version fixes a number of bugs, including the tactics mode lockup and the problems with Yatate Spinner. There are also several new capabilities added to the plot generator.

Joseph Hewitt 2.0

Everybody says his nose looks just like mine. No time to talk now, I’ve got to get back to the hospital.

Privateer: ASCII Sector 0.4

For more information about quests and how to make your own: www.asciisector.net/quests

Quarker 0.02d

Huzzah! Another week, another incremental Quarker release.

MageGuild 0.7.2

Take on the role of a skilled and daring apprentice of the Nahelan Mage Guild. Delve through countless dark halls, gathering troves of hidden knowledge and gaining power; battle hordes of deadly enemies that will test the limits of your power and wit; and if you’re very lucky and very skilled, emerge into the light of day again, a full master in the Mage Guild. Play MageGuild.

A Journey To Hell (1KBRL)

I’m a game developer and also a roguelike fan, so it seemed like a fun challenge. I realize I am a bit late (unfortunately), but I think my game is still at least somewhat interesting.

About Time (1KBRL)

Since it took me forever to finish it I’m calling it About Time (and as justification, there is a time pausing item).

Legerdemain 1.0.0

When taken together, Legerdemain and its companion cluebook: Canticle of the Onslaught, comprise over 250,000 words of prose. Since perfection is achieved not when there is nothing left to add, but when there is nothing left to take away, you can rest assured that Legerdemain is about as imperfect as a three-legged donkey.

German NetHack-De 3.4.3

75% of the in-game text was translated.

Releases Wire XX

Monday, August 18th, 2008

LambdaRogue 1.1

Sorry for posting updates so often, but this release fixes some serious bugs that may lead to crashes; one of them only on Windows.

Privateer 0.3.8.1

- Added new Quine for purchase in the equipment shop.
- You can now access your Quine while viewing a computer terminal.
- Did a whole bunch of stuff related to the upcoming quest scripting.

Ironband 14Aug08

I now consider Ironband ‘complete’ – it is fully playable and a lot of fun. I have no further plans for changes any time soon, though I will still take bug reports, suggestions and feedback

Tombs of the Asciiroth 0.5.1

Tombs of the Asciiroth is a puzzle/RPG/roguelike game that you can either play in a web browser, or download as an application using the Adobe AIR runtime (available on Mac, Windows and Linux). The game is complete and playable, and there’s a map editor to create new scenarios

gTile 0.0.1

This is an alpha release of a graphical roguelike implemented in Javascript and DHTML. It will perform best in Firefox or Safari, but Internet Explorer (including version 6!) is also supported.

Lords of DarkHall 1.1.97

Thank you for the kind comments and for taking time out to try my hobby project. And thank you to those people who take the time to program their own roguelikes as well. I really enjoy playing these and seeing the creativity that other people have.

Releases Wire XIX

Thursday, July 31st, 2008

libjcsi 0.0.1

The Java Console System Interface library defines an abstract representation layer to which you can plug your roguelike projects’ user interface, and then choose from any of the implementations on start up, allowing your console game to be output in both a real console via JCurses or an emulated terminal via swing

MageGuild 0.7

Some highlights from 0.7:

-’special’, semi-fixed rooms
-bosses and their associated fixed levels
-new item type
-fixed some mono compatibility issues
-assorted bugs and balance issues

FRogue (1st Attempt)

This is my first attempt at a rogue-like. It’s just basic rogue, not all the depth and features in nethack or angband variants or even Advanced Rogue, XRogue, UltraRogue, etc. I may try that later. I basically used this project as an opportunity to learn Flex, the (not-so) new tool from Adobe that creates a Flash file.

Cryptrover 1.1

Released about 3 months after the 1.0 version, it contains a couple of new features, bug fixes, balance tweaks & interface improvments. However, the game remains simple, and that is by design.

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 - mageguild - FRogue - Cryptrover

Releases Wire XVIII

Tuesday, July 22nd, 2008

Dungeon Crawl Stone Soup 0.4.1

Main features:
* Greatly improved interface
* Greatly improved Tiles version
* Overhauled the good gods
* Added Vampire species
* Enabled all sensible species/class combinations
* Smarter monsters

Dwarf Fortress 0.28.181.39

I’m going to bed pretty soon, so if there are catastrophic problems, you’ll probably have to sit on them for many, many hours.

CyberRogue 0.0.6 r41

I’m still looking for a suitable name – I couldn’t think of one back when I tried making CPRL (and failed), and CR is really just a shortening of that. I can’t use ShadowRun… EdgeRunner? That’s something from CyberPunk 2020, also sounds like crashRun… All suggestions happily taken (my creative juices are a little dry right now).

Elona 1.1.3.

This is beta version but should be stable. Some of the names of your random artifacts may change.

Zaiband 3.0.9

Zaiband is an Angband variant. In particular, it is a roguelike — a game whose interface is (mostly) console-oriented, and for which graphics are strictly optional.

FAAngband 0.3.5

This is mainly a bugfix and minor feature version, and is intended to be the last of the 0.3.x series (but I’ve said that before).

Releass Wire XVII

Saturday, July 19th, 2008

Privateer 0.3.7

You will now only be fined and banned for attacks and murders on a base or planet if a witness sees both you and your victim right as the act is being committed (if you’re attacking or killing a police officer, witnesses aren’t required for fines and banning). You will also only be fined and banned for using a hand grenade if somebody saw you throwing the grenade.

Quarker 0.001

I’ve got a new version of my in development roguelike up. Now with version numbering!

libtcod-net 0.1

libtcod-net is a BSD licensed C# library that wraps libtcod, a roguelike library.

libtcod 1.3.2

libtcod 1.3.2 is a bugfix release. It also adds documentation for the fast generic container TCODList.

Doryen Arena 0.7

arena 0.7 has slightly improved and easier gameplay

ASCII-Draw Build 7

AsciiDraw is a console application meant to serve as a replacement for standard text editors when prototyping a roguelike’s interface. It provides access to all ascii characters and standard colors.

POWDER 106

Two versions ago, David Parker ported POWDER to the GP2X. The GP2X is a type of hardware I’ve always meant to support – they actively encourage homebrew style development. Thus, I am very happy that David’s changes have been rolled into the main development branch so we should have a GP2X build now. For those aching for stylus support – the source is there too. I have compiled this version blind, so apologies in advance if there are problems. With your feedback we can get it worked out.

Legerdemain 0.9.8

The Phenomedom Tourist Bureau has added several new passages and items, dozens of new scripted events and hints, and lots more dialogue to ensure your stay is an entertaining one. A few unwinnable situations have also been corrected.

Incursion 0.6.9H4

Quick patch release, now up on the official site for Win32, Mac and Linux! The online manual is now up-to-date as well.

DarkHall 1.1.71

Thanks for taking your valuable time to try it out!

Releases Wire XVI

Tuesday, July 1st, 2008

LambdaRogue 0.3.1

We are now at 0.3.1, which polishes many things, improves the look (both in console and SDL mode) and offers many new features which should make gameplay more interesting.

Doryen’s Arena 0.6

I tried to make the first levels a bit more difficult and less boring. I also added a new experimental mode where the player’s character automatically attacks the selected target

Frozen Depths 1.03

The frost covers the land again as a new version of Frozen Depths is finished, and again it took almost a year to release a new version. 11½ months to be quite exact

FAngband DS

I now have a working (!) Nintendo DS port of FAangband 0.3.4. It is still very rough, and will (I hope) improve a lot.

Releases Wire XV

Sunday, June 15th, 2008

Legerdemain 0.9.7

For the rest of you, the world of Phenomedom now has a cast of nearly two hundred characters to become acquainted with, as well as new enemies, new spells, new events, and lots more polish.

libtcod 1.3.1

* Easier mouse button event detection
* Simpler use of the configuration files parser for basic files

Doryen Arena 0.5

The Doryen Arena is an ASCII real time tactical combat game. Face dozens of different creatures, each with its own strengths and weaknesses, choose your weapons and skills and pray to survive up to the next tournament level…

Unangband 0.6.2-gold2

My involvement during this release has been merely ‘file release dogsbody’. Bandobras and Big Al Phillips should receive all the praise: myself all the blame.

DaJAngband 1.0.95

Why you should play DaJAngband:
- If you’d like to play a variant that is focused on improving flavor but keeping the gameplay similar to vanilla.
- If, like me, you despise yeeks, icky things, and large white snakes and want monsters with a little more character.

WizKill

Well, here it is – our first entry in “Game A Week”, an exclusive Kotaku AU feature where you guys come up with ideas for simple games and I try and code them in seven days.

Releases Wire XIV

Tuesday, June 3rd, 2008

CrashRun 0.2.0

This afternoon I released version 0.2.0 of crashRun, my roguelike game.

libtcod 1.3

This release includes the mouse support and a TCOD-like configuration files parser.

The Doryen Arena 0.4

In other words, it’s an ASCII real time tactical combat game. Face dozens of different creatures, each with its own strengths and weaknesses, choose your weapons and skills and pray to survive up to the next tournament level…

Elona 1.05

Elona 1.05b has been released. Thanks to everyone that helped me, many untranslated messages are translated now. The version includes many bug fixes and some new creatures/items. Also, I’ve released a mp3 pack for Elona which I forgot to put a link on the English official Elona site until now.

TSL 0.12

Hi!

TSL 0.12 is out.

Releases Wire

Wednesday, May 14th, 2008

GearHead2 0.502

GearHead2 version 0.502 has just been released. In case you don’tknow, GearHead is a Sunrise-inspired scifi roguelike CRPG featuring giant robots.

POWDER 105

My time in Japan prevented me from making a release (I had turned off two of the machines I need to build on), but it didn’t prevent me from working on POWDER. There are lots of various changes including new items and skills. There is also a new 32×32 tileset that you can find in the artpack thanks to Ibson the Grey.

Privateer 0.3.2.

The most important change in this release is the character combat system. You can now attack characters on bases, and you have an inventory and health.

Incursion 0.6.9a

Just wanted to let people know that there’s been a new release of Incursion

LambdaRogue 0.3.0.1

Finally it’s done, the next milestone in LambdaRogue development has been released.

Thanks to everybody for hints, wishes, criticism, nitpicking.

CryptRover 1.0

Released about 3 months after the 7drl version, it contains a couple of new features and mainly bug fixes and balance tweaks. However, the game remains simple, and that is by design.

ToME 2.3.5.

Hullo!

Unexpected it was, but it did happen, so behold the new T.o.M.E. 2.3.5!

Escape from Fobbahland 0.1

got the first 0.1 beta up here, i think its reasonably challenging so far, obviously lacking a lot of polish though, any crits are welcome.