Releases Wire
Tuesday, July 1st, 2008
LambdaRogue 0.3.1
We are now at 0.3.1, which polishes many things, improves the look (both in console and SDL mode) and offers many new features which should make gameplay more interesting.
Doryen’s Arena 0.6
I tried to make the first levels a bit more difficult and less boring. I also added a new experimental mode where the player’s character automatically attacks the selected target
Frozen Depths 1.03
The frost covers the land again as a new version of Frozen Depths is finished, and again it took almost a year to release a new version. 11½ months to be quite exact
FAngband DS
I now have a working (!) Nintendo DS port of FAangband 0.3.4. It is still very rough, and will (I hope) improve a lot.
Posted in Releases Wire | 1 Comment »
Sunday, June 15th, 2008
Legerdemain 0.9.7
For the rest of you, the world of Phenomedom now has a cast of nearly two hundred characters to become acquainted with, as well as new enemies, new spells, new events, and lots more polish.
libtcod 1.3.1
* Easier mouse button event detection
* Simpler use of the configuration files parser for basic files
Doryen Arena 0.5
The Doryen Arena is an ASCII real time tactical combat game. Face dozens of different creatures, each with its own strengths and weaknesses, choose your weapons and skills and pray to survive up to the next tournament level…
Unangband 0.6.2-gold2
My involvement during this release has been merely ‘file release dogsbody’. Bandobras and Big Al Phillips should receive all the praise: myself all the blame.
DaJAngband 1.0.95
Why you should play DaJAngband:
- If you’d like to play a variant that is focused on improving flavor but keeping the gameplay similar to vanilla.
- If, like me, you despise yeeks, icky things, and large white snakes and want monsters with a little more character.
WizKill
Well, here it is – our first entry in “Game A Week”, an exclusive Kotaku AU feature where you guys come up with ideas for simple games and I try and code them in seven days.
Posted in Releases Wire | 3 Comments »
Tuesday, June 3rd, 2008
CrashRun 0.2.0
This afternoon I released version 0.2.0 of crashRun, my roguelike game.
libtcod 1.3
This release includes the mouse support and a TCOD-like configuration files parser.
The Doryen Arena 0.4
In other words, it’s an ASCII real time tactical combat game. Face dozens of different creatures, each with its own strengths and weaknesses, choose your weapons and skills and pray to survive up to the next tournament level…
Elona 1.05
Elona 1.05b has been released. Thanks to everyone that helped me, many untranslated messages are translated now. The version includes many bug fixes and some new creatures/items. Also, I’ve released a mp3 pack for Elona which I forgot to put a link on the English official Elona site until now.
TSL 0.12
Hi!
TSL 0.12 is out.
Posted in Releases Wire | 3 Comments »
Wednesday, May 14th, 2008
GearHead2 0.502
GearHead2 version 0.502 has just been released. In case you don’tknow, GearHead is a Sunrise-inspired scifi roguelike CRPG featuring giant robots.
POWDER 105
My time in Japan prevented me from making a release (I had turned off two of the machines I need to build on), but it didn’t prevent me from working on POWDER. There are lots of various changes including new items and skills. There is also a new 32×32 tileset that you can find in the artpack thanks to Ibson the Grey.
Privateer 0.3.2.
The most important change in this release is the character combat system. You can now attack characters on bases, and you have an inventory and health.
Incursion 0.6.9a
Just wanted to let people know that there’s been a new release of Incursion
LambdaRogue 0.3.0.1
Finally it’s done, the next milestone in LambdaRogue development has been released.
Thanks to everybody for hints, wishes, criticism, nitpicking.
CryptRover 1.0
Released about 3 months after the 7drl version, it contains a couple of new features and mainly bug fixes and balance tweaks. However, the game remains simple, and that is by design.
ToME 2.3.5.
Hullo!
Unexpected it was, but it did happen, so behold the new T.o.M.E. 2.3.5!
Escape from Fobbahland 0.1
got the first 0.1 beta up here, i think its reasonably challenging so far, obviously lacking a lot of polish though, any crits are welcome.
Posted in Releases Wire | 1 Comment »
Thursday, May 1st, 2008
Unangband 0.6.2
This release is a development check point which allows you to play a “relatively” bug free version of Unangband, while we significantly hack on the source to add extra features that may potentially destabilize further releases.
Please save often.
Legerdemain 0.9.6
You may find Phenomedom has changed in subtle ways since the previous version. New dialogue has been added along with some new items. Certain regions have been reshaped and/or had their populations adjusted, particularly for the case of early areas that you revisit once your fame has grown.
LambdaRogue 0.2.7
I just released the 7th beta of LambdaRogue and the first version of this game since spring 2007.
DoomRL 0.9.8.10
It is this time of the year again, folks. I thought the next release would be 0.9.9, but there were too many things to do, so I decided to create a 0.9.8.10 version.
Elona 1.04
A new version of Elona has been released. I’ve fixed some bugs and translated some more messages. Also, thanks to f1r3fly, in-game help is being translated. Although it’s not finished yet, I’ve also included the help in this version.
Posted in Releases Wire | 2 Comments »
Friday, April 18th, 2008
TSL 0.9
There’s honestly not a lot to say about this release. It isn’t very polished and the new features aren’t really useful yet – I’m posting mostly to let people know I’m still alive and at least some of the flaws exposed in 0.8 have been fixed.
Warlocks Mountain 0.3.2
As it would happen I was looking at my old source files and came across an old binary for WM. I was stunned that this was a previously unreleased version with a few new features that I had forgotten about.
MageGuild v0.6
Hey, all. Another small step for MageGuild: v0.6.
Zomband 7DRL Merge
I have spent some extra time combining the classic Zomband with the 7DRL expansion, creating one mostly-polished game.
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Sunday, April 6th, 2008
The multicharacter roguelike GUILD is now being hosted at roguetemple. Check out its latest version and send Antoine your comments! http://www.roguetemple.com/guild/
Independant software firm Lukos Software has released the first beta of their .Net MageGuild (v0.5) , looks pretty interesting so far. Note that if you are running windows you will most likely not need to download anything to run it.
Take on the role of a skilled and daring apprentice of the Nahelan Mage Guild. Delve through countless dark halls, gathering troves of hidden knowledge and gaining power; battle hordes of deadly enemies that will test the limits of your power and wit; and if you’re very lucky and very skilled, emerge into the light of day again, a full master in the Mage Guild. Play MageGuild.
POWDER (a.k.a. POWDAH) versions 103 and 104 are out now.
The long sought after fire arrows are finally present, self-poly into an iron golem has been further nerfed, and many bugs fixed. Most notable of the bug fixes is one to correct the gender assignment of dungeon citizens.
Atinar – Valley of Misery, a promising RPG/Roguelike in the works, has a new blog. Although no release is yet available, developer has promised to show off advancements to the public via his blog
Although easy to play, and enjoyable even during a coffee break, it has enough deep and dynamic content as to be able to always show something new and interesting for the player.
MegamanRL version 0.0.8 has been released by Slashie.net, featuring bugfixes and enhancing customization. You can now fully create your own levels and configure your enemies AI!
Posted in Releases Wire | 4 Comments »
Monday, March 24th, 2008
Cracks and Crevices 0.4
OK, I’ve sat on the release long enough. I’m sure some basic bug will pop up but what the hey.
GearHead2 v0.501
A new version of GearHead2, the robot-pimping giant-monster-fighting post-apocalyptic pop-singing roguelike, has just been uploaded to SourceForge.
Legerdemain 0.9.5
Legerdemain: the epic roguelike/IF/RPG hybrid that a couple of people are talking about!
Now with only half the crashes!
German NetHack-De 3.4.2-20080309a
NetHack-de is an attempt at a German translation of NetHack.
Sewerjacks 0.8.6d
You can finally unlock all races by defeating the races boss. Defeating the game will give you more classes for the race you were playing.
Angband 3.0.9b
Angband 3.0.9b is a bugfix version of 3.0.9.
Mines of Elderlore 1.0 beta 4 is released
I have continued developing it after the initial 7DRL release, adding graphics, balancing gameplay, and now release 1.0 beta 4 is there.
Unangband 0.6.2 Beta Release 2
This probably the last release with so big changes before 0.6.2 gold. Among other things, options’ names are changed, so some of your old pref files may not work as expected (old option names are ignored).
DoomRL Windows Installer
ADDITIONAL FEATURES
- confirm overwrite of .bat and .ini files during update
- enable or disable deletion of doom.prc, player.dat and score.dat during update
- configuration section in the Windows start menu for game settings, music and sound
- detection if the game is running
- Vista SP1 ready
Incursion 0.6.5B
There are new Win32 and Linux versions of Incursion up on the website. The bug list, down for several days, is now fixed. I’m going to be refactoring the Encounter Gen code next, so no updates (other than hopefully a Mac port of 0.6.5B) for a little while.
Posted in Releases Wire | 2 Comments »
Wednesday, February 13th, 2008
Labyrinth of Reptoran v0.2.7
After receiving suggestions from r.g.r.d., Roguetemple, and one person on the Reptoran forums, I’ve updated LoR to include some of the requested features.
The Slimy Lichmummy 0.8
New things include wishes and three new level generators. Polymorphing now works for enemies. Stunning now behaves like “halved speed for a limited time” rather than “instadeath through paralysis”.
libtcod 1.1
* added the Perlin noise toolkit
* added the Field of view toolkit
* added customizable bitmap font size
DaJAngband 1.0.03
To add flavor and character to vanilla Angband. This is done mostly through redoing the monster list and adding a few new classes and races. Other changes are mainly to complement the changes in the monster list.
Unangband 0.6.2
This release was prompted by Mikolaj Konarski reminding me we should probably do a beta release at some point, and pointing out that I hadn’t added any broken features or crazy ideas in a little while. Mikolaj also reported the majority of bugs in this release, as well as fixing most of them.
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Wednesday, January 16th, 2008
Hello people!
So, here I am with yet another exciting, ground-breaking, fun-bringing, Releases Wire! Lots of things happening into this, our small roguelike world.
DoomRL 0.9.8.9
Not even a month has passed since the 0.9.8.8 release, and a new and fresh 0.9.8.9 release is available! Except for a lot of refactoring, this version has a *lot* more new features than 0.9.8.8 had!
Warp Rogue 0.8.0
Warp Rogue 0.8.0 has been released! Windows and Linux binaries only this time, the project needs a new Mac porter.
IronBand 13Jan08
The new release includes some bugfixes, some balance improvements and some documentation improvements.
Ironband is rapidly becoming stable and I hope to go to a full release soon.
GearHead2 0.460
I’ve just uploaded a new release of GH2 to SourceForge. Two new cities have been added for the Rishiri Dominion: Yatate Spinner and Galconde Spinner. Yatate is the home of the Rocket Stars; it’s known for its wild nightlife and extreme street fashion. Galconde Spinner is a center of scientific research. It features a university and a mecha parts shop.
POWDER 098
Many minor fixes in this version as I continue the quest for polish. I am also proud that I have my first attempt at a Mac version: OSX only, of course, but I think I made a Universal Binary.
NetHackDS 1.16
The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I’ve succeeded in that goal. I’m probably wrong.
The Slimmy Lichmummy 0.6
Hi,
TSL 0.6 is out.
The Mike Mayday graphics edition DFG v3 (Graphics for Dwarf Fortress!)
Since my compilation of graphic components is gaining popularity, I have decided to put up a webpage for it. The DFG, as I like to call it, is based on the work of Tocky, DR, Herrbdog, some other members of the DF community (including myself) and some other game sprites.
Have fun!
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