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A “2009 7DRL Challenge” draws near!

The Sacred Roguelike Rings

It is that time of the year again!

The sixth international 7DRL roguelike challenge is to take place next week (Starting from saturday, march 7 2009, ending thru sunday, march 15 2009).

Everybody, from in and outside the roguedev world, is invited to actively devote (him/her)self into releasing a complete and playable game.

Don’t miss the date, this year we will rock the house!

And don’t forget…. We are working, obviously, on the honour system!

Releases Wire XXVI

Notables

Dungeon Crawl Stone Soup 0.4.5.

It can be played online; see crawl.akrasiac.org and crawl.develz.org. The latter server also allows you to peek into the gameplay changes in trunk (the cool, new stuff).

Privateer ASCII Sector 0.4.7

When a fixer or wingman has left his chair due to a fight breaking out, he will now stay inside the bar and will in time sit down again when the fight is over.

WarpRogue 0.8.0b

General Guderian now offers the Iron gate mission until you *really* reject it.

crashRun 0.3.0

The main new feature is cyberspace as an area that can be explored. When you jack into a terminal, instead of getting a menu of options, you instead can enter cyberspace

Newborn

Gruesome 0.0.3

It is pitch black.  You are likely to eat someone…

Downfall 0.2

This release adds multiple dungeon levels and items.

AmoebaRL 0.2

You play as an amoeba that decided to grow eating others

Tomb of Radwin

Amulet of Yendor / Rodney…
Wizardry / Trebor + Werdna…
Rawdin.. Darwin.. only the strong survive…
blah. cheesy I know.

Faeries’ Lair 7DRL

I have tried to make the game experience varied by designing monsters to be qualitatively different from each other; nearly every one has a special ability or behaviour

Settlement 1.3

After a long travel your group of settlers finished a basic settlement. The land seems to be very hostile. The next group of colonists will arrive after a month, therefore you have to last 30 days. Keep at the end as much money as possible.

Development
CL-TCOD

CL-TCOD has bindings for maybe 75% of tcod functions. All the console stuff, fonts, mouse, colours, images are in (I think).

ASCII-Paint 0.2

This version adds some features which make it easier to make and edit drawings.

Bonus
Triangle Wizard 4.01

Sacred Wrath, Cold Breath, Fire Breath and Acid Stream can now hit flying creatures starting from a certain spell level.

Releases Wire XXII

Yay! It is been a month and it is time for a new exciting releases wire. I have been impatiently waiting for this date to come so I could post!

Quarker 0.03d

There’s no menu for loading games, just type in the name of the character to load.

Privateer ASCII Sector 0.4.4

Your risk of being scanned at a nav point is now based on: your confed and militia standing, how often you’ve been caught smuggling in the past, how controlled the nav point is by confeds and militia, and whether or not you’ve just attacked or destroyed any pirates, retros or Kilrathi at that nav point.

GearHead v0.5.11

High performance engines are designed to provide maximum instantaneous power to the mecha’s body. This improved performance comes at the cost of safety, as engines of this type are prone to going nova if handled roughly. In addition, since most of the energy produced is being directly channeled into the limbs, a mecha with a high performance engine cannot use beam weapons as effectively as others.

Nate’s RL Lib

I know that libtcod offers most of these features, but I think it’s very complicated, and it relies on several other libraries. RLLib doesn’t need any other libraries, and is less bloated.

LambdaRogue 1.2

I just released LambdaRogue 1.2.

Lords of Darkhall 1.2.87

Imbue your ranged attacks with a magical seed, which bursts upon impact. Grasping vines hold the target in place while you continue to destroy it from afar, or deal with closer attackers.

Hokuto No Rogue 0.3.0

Added Goshi Retsu Dan technique. Explodes opponent hands.

Z+Angband 0.2.3

If you aren’t familiar with recent versions of Zangband, they feature a fractal random wilderness with multiple towns and dungeons. Z+Angband further enriches the world by adding farms and inns, independent fragments of civilization outside of towns.