Welcome,
Guest
. Please
login
or
register
.
News:
Read >
The Codex
< before posting!
Temple of the Roguelike Forums
General Category
Temple of the Roguelike
The Book of Roguemundi
« previous
next »
Pages:
[
1
]
2
Author
Topic: The Book of Roguemundi (Read 8385 times)
Slash
RoguelikeDev
Administrator
Protector of the @
Posts: 600
RoguelikeDev
The Book of Roguemundi
«
on:
June 02, 2008, 09:58:47 PM »
The Roguemundi contains the roguelike players and developers all around the world.
It is not meant to be an exact representation of the world, but rather a roguelification of it.
Any feedback and comments for improvement are appreciated.
Here are some simple usage terms:
* You must add your Latitude and Longitude location, a wikipedia link is given to aid you on this.
* Roguemundi provides an "Edition Request" link which you must use in order to correct submitted info
* You must not spam this sacred atlas, or your heart will be destroyed
* Any conflicts on the entries will be solved in the roguetemple forums, and the entry will be put on a temporary revision status until the conflict is solved.
* You must only add yourself as developer if you have one or more roguelike games, either as projects or finished works, and they can be found on the net. Thus you must give out a URL where people can know about them.
Logged
Slash
Slashie.net, Straightforward Roguelikes
Slash
RoguelikeDev
Administrator
Protector of the @
Posts: 600
RoguelikeDev
Re: The Book of Roguemundi
«
Reply #1 on:
June 02, 2008, 10:05:05 PM »
Lochok: As a developer, please provide your roguelike projects and projects link
Lochok: Please provide a city
Colin MacIntyre: As a developer, please provide your roguelike projects and projects link
Mario Donick: As a developer, please provide your roguelike projects and projects link
Oddmund: As a developer, please provide your roguelike projects and projects link
Logged
Slash
Slashie.net, Straightforward Roguelikes
Z
Bishop
Posts: 232
Re: The Book of Roguemundi
«
Reply #2 on:
June 03, 2008, 07:44:11 AM »
I don't like how the @ signs float over the map, instead of being a part of it (like in the typical roguelike display). This destroys the feeling. I think they just should appear instead of the dot, or whatever terrain a rogueliker is living on. There is no sense to have @ positions with more precision than the map has. If there would be two @s in one place, just move one of them a bit.
I would like a zoomout feature, so I can see the whole map at once.
Maybe add some function to see a map point's coordinates by hovering over it (and maybe ever enter it into the form)?
«
Last Edit: June 03, 2008, 07:45:56 AM by Z
»
Logged
My stuff: International Roguelike Database / Hydra Slayer roguelike / Necklace of the Eye frontend / IVAN 3D / etc
AgingMinotaur
Priest
Posts: 86
Original Discriminating Buffalo Man
Re: The Book of Roguemundi
«
Reply #3 on:
June 03, 2008, 06:47:48 PM »
Quote from: Z on June 03, 2008, 07:44:11 AM
I don't like how the @ signs float over the map, instead of being a part of it [...]
I agree that this breaks the roguelike feeling (which is nice in itself), but then how to show two people who live at the same point of the grid (eg. two developers, both at Ulithi)?
Your Friendly Minotaur
Logged
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.
Slash
RoguelikeDev
Administrator
Protector of the @
Posts: 600
RoguelikeDev
Re: The Book of Roguemundi
«
Reply #4 on:
June 03, 2008, 09:01:25 PM »
Making it that way would be a bit complicated. Roguelikers overlap already... so I guess it will stay that way for a bit.
The good news is that may change, as long as we have the exact lat and long coordinates, different views may be developer later.
I will take note of the features
* Zoom out
* Locate coordinate
* Check coordinate
Logged
Slash
Slashie.net, Straightforward Roguelikes
ywgdana
Acolyte
Posts: 33
Re: The Book of Roguemundi
«
Reply #5 on:
June 04, 2008, 10:47:48 AM »
Quote from: Slash on June 03, 2008, 09:01:25 PM
I will take note of the features
* Zoom out
* Locate coordinate
* Check coordinate
Once you have zoom out, you're just one (or perhaps two) steps away from an ASCII version of GoogleEarth
I'd love to zoom in and see my house's floor plan rendered in ASCII!
Logged
Slash
RoguelikeDev
Administrator
Protector of the @
Posts: 600
RoguelikeDev
Re: The Book of Roguemundi
«
Reply #6 on:
June 04, 2008, 11:27:18 PM »
Haha, why not? the future is open to many things!
Update:
Added Favorite Games / Roguelike Projects as separate fields
Fixed Bug on rogueplayers listing on their links
Logged
Slash
Slashie.net, Straightforward Roguelikes
njerpe
Acolyte
Posts: 24
Re: The Book of Roguemundi
«
Reply #7 on:
June 05, 2008, 07:35:00 AM »
Hey, just wanted to comment that this Roguemundi is great, a very worthwhile community resource.
Thanks for setting it up.
Logged
Legerdemain - A Tale Fraught with Peril and Wonder
http://roguelikefiction.com
Slash
RoguelikeDev
Administrator
Protector of the @
Posts: 600
RoguelikeDev
Re: The Book of Roguemundi
«
Reply #8 on:
June 06, 2008, 11:03:16 AM »
You are welcome, glad you like it
I rescued these lost souls:
Timo
Bean
darkDrone
Fobbah
hellboy1975
Chained to Fate
Telltolin
Soirana
Yorak
Rui Fernandez
Logged
Slash
Slashie.net, Straightforward Roguelikes
Slash
RoguelikeDev
Administrator
Protector of the @
Posts: 600
RoguelikeDev
Re: The Book of Roguemundi
«
Reply #9 on:
June 06, 2008, 12:29:05 PM »
As a developer, please provide your roguelike projects and projects link:
* Adam White
* M. Richard B
* peterb
Please provide a link to your projects
* cryptrover
* Escape From FobbahLand
Logged
Slash
Slashie.net, Straightforward Roguelikes
Slash
RoguelikeDev
Administrator
Protector of the @
Posts: 600
RoguelikeDev
Re: The Book of Roguemundi
«
Reply #10 on:
June 08, 2008, 09:59:33 AM »
Adjustements made, please reply here if you want to change them back
Logged
Slash
Slashie.net, Straightforward Roguelikes
Slash
RoguelikeDev
Administrator
Protector of the @
Posts: 600
RoguelikeDev
Re: The Book of Roguemundi
«
Reply #11 on:
June 08, 2008, 10:44:49 AM »
Update
Added ID to the lists
Formatted list page
Make the @ sign look more text-ish
Add the possibility to enter coordinates in deg/min/sec to avoid mistakes
Added some URLs
Changed some entries to players
Logged
Slash
Slashie.net, Straightforward Roguelikes
Slash
RoguelikeDev
Administrator
Protector of the @
Posts: 600
RoguelikeDev
Re: The Book of Roguemundi
«
Reply #12 on:
June 08, 2008, 11:41:59 AM »
I have also fixed the southern hemisphere! (still needs some polish)
Logged
Slash
Slashie.net, Straightforward Roguelikes
Slash
RoguelikeDev
Administrator
Protector of the @
Posts: 600
RoguelikeDev
Re: The Book of Roguemundi
«
Reply #13 on:
June 09, 2008, 07:40:50 AM »
No link to roguelike project provided, changed entry type to player according to the book of roguemundi
Scott Barcik
Dave Back
greg
Grishnak
Dirk Kokpro
Trinkit
Logged
Slash
Slashie.net, Straightforward Roguelikes
TeeEmCee
Acolyte
Posts: 13
Re: The Book of Roguemundi
«
Reply #14 on:
June 16, 2008, 08:20:50 AM »
This is neat. Is using javascript to create better on-hover info out of the question? Then you could solve the problem of a lot of people close together.
After the 'fix' to the southern hemisphere, people in NZ and Australia are still placed about 500km north of where they should be (before, it was something like 1500km)
Logged
Pages:
[
1
]
2
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General Category
-----------------------------
=> The Roguelike World
=> Temple of the Roguelike
=> General Discussion
-----------------------------
Playing Roguelike Games
-----------------------------
=> Major Roguelikes
=> Not Yet Major Roguelikes
=> Early Development Feedback
-----------------------------
Roguelike Development
-----------------------------
=> Announcements
=> Development
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.11
|
SMF © 2006-2009, Simple Machines LLC
Loading...