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2010 7DRL Challenge: Development

March 10th, 2010 by Slash

Halfway thru the 2010 7DRL Challenge, the count goes up to 84 challengers!

Follo the development of the entries at teh newsgroup!


Seven Day Roguelike by ~purplearcanist on deviantART

77 entries for the 7th 7DRL Challenge!

March 8th, 2010 by Slash

The challenge is on with an outstanding number of 77 7DRL Challengers!

You can still announce yours!

Roguetemple presents you all of them, for your viewing pleasure! (All times are GMT-5)

The 7DRL Challenge is coming!

March 2nd, 2010 by Slash

The 2010 7DRL Challenge starts next Saturday March 6!

Knights from all over the land are waving their standards into our kingdom… it’s time to play!

Releases Wire XXXIII

February 12th, 2010 by Slash

2010 starts strong with 40 announced releases!

Major

Angband 3.1.2

We, the Angband development team, are proud to present the latest iteration of the game, in the form of Angband 3.1.2. Like other releases in the 3.1.x series, this is a beta, though it should be less buggy than other 3.1.x releases have been. Doubtless there will be another release in a few weeks time fixing the bugs found herein, but in the meantime, play.

Runners

UnNethack 3.5.2

A spoilered player shouldn’t have an advantage over an unspoiled one only because he knows of some code-specific behavior that can’t be discovered in-game.

Dawn of the Dead Roguelike 1.8

After some versions comes this one, which will make you end the year with an ear to ear smile.

Spelunky 1.1

If you’ve ever wondered how many times you’ve been killed by arrow traps or how many damsels you’ve saved, now you can find out – just open up “stats.txt” after exiting the game.

Unreal World 3.12

According to beta-testing period the new version is working smoothly.

Cavern

Cavern is a small dungeon crawler in the vein of genre classics like Rogue and Nethack – but not based on any existing roguelike. Completely built from scratch for the iPhone, Cavern features advanced dungeon generator mixing random and predefined content.

Privateer 0.6.3.1

Added the Lucky Lady casino ship at Nav 2 in the Adavene system.

RuneSword 2.6.0

Redesigned. Improved. Given a good de-lousing. RSII 2.6.0. New pieces have been added on, other pieces have increased functionality. Stronger, bigger, and more powerful than ever, RSII has been given new life with the release of 2.6.0!!!

100 Rogues Beta

Wes, our lead programmer, is really on fire, bouncing back and forth between implementation and bug/crash fixes. Our small community of closed-beta testers are super helpful, giving us great ideas, detailed bug descriptions, and even coming up with great ways to help us market the game!

Prospector 0.1.10a

In an unexplored sector of space humanity is trying to establish a permanent presence. Megacorporations employ freelance prospectors to find exploitable resources and map unknown planets for them. The player commands one of those scoutships, trying to become filthy rich as a prospector.

Triangle Wizard R7.05

So, it has been some time since the last update. I had a very busy period, so it is mainly a bug fixing patch, but I also fixed a typo ;).

HellBand 0.8.7

The most important fix here is stability, there should be no more crash bugs. I’ve been flooding levels with monsters and items in wizard mode and hellband is now responding properly to abuse.

NLarn 0.5.2

This is a bug-fix and refinement-only release, fixing all known issues with version 0.5.1.

ZapM 0.8.1

I’ve been working on ZAPM again after 5 years, and am getting close to a feature freeze for the next version.  I’m releasing a beta for you brave bleeding edge types.

Trapdoor below

You are a great X (choose profession)  who has been chosen to a mighty quest by the town’s eldest. You have to release these moorlands from the grip of the evil demigod who enslaves the people of these lands. There is an underground passage which leads to the labyrinth of death where lives the most horrifying creatures of the world. Good luck. You probably need it.

HamQuest 1.1.0.1

This release is the first after a massive code refactor, and a switch from VC# 2005 to 2008. I felt this made necessary a dink to the minor version

Interhack 2.1.37

Multiplayer variant of Nethack. Fully turn based Roguelike game. Currently in an Alpha state.

GumBand 2.3.2

New version of Gumband, a variant by R Dan Henry.

DaJAngband 1.1.2

Quality squelch of jewelry. Also, squelch (non-splendid) ego staffs if blunt is set to squelch all but splendid.

Newcomers

Light Along that Coffee

LATC is a story based on characters and situations created by Patrick O’Brian in his Aubrey-Maturin novels. Preserved Killick, Captain Aubrey’s steward, is late with the coffee, mostly because he cannot find the beans, the grinder, nor yet even the pot. The morning is wearing on, and the captain is growing impatient.

XONG 1.4

XONG is pronounced “zong” and programmed entirely in Common Lisp.

Test of Inn 0.1

The coolest part of this game is that you can easily add/edit any enemy and item you want, by editing the items.txt and enemies.txt files

Dance of Death 0.1.3

The driving force behind the Dance of Death title and concept was a popular and often resurrected discussion on r.g.r.d.: how to make the warrior class something more interesting than a close-range mage.

Portralis 0.4

There’s a lot of new things, mainly the second main quest boss, who is a LOT more difficult than Quazar. There’s also the revamped Rogue and Elemental Lord classes, a new “very fast messages” option in the Portralis preferences, some bug fixes, a revamped death and score system, and I’m sure I’m forgetting many things since my work on Portralis has been irregular.

WebMoria 0.4

Welcome to WebMoria, a port of the classic roguelike game Moria. This port is based off of the codebase from umoria 5.5.2, with features added from the PC version of umoria by Ed Lee.

PWMangBand 1.1.3

The beta version includes full graphical support for David Gervais tiles (the 32×32 tileset… so if you have a big screen, feel free to enlarge your main client window as much as possible!), and support for everything but the new monsters in the other tilesets (old + Adam Bolt).

PuzzleRogue

Each level is a puzzle, where the objective is to get from the start to the end in a set number of moves. You may find some objects which will help, but there are also dangerous traps and monsters which can slow you down or kill you.

Sanctuary

Sanctuary is a small roguelike game set in an original post-apocalyptic fantasy universe.

Dungeon Adventure

Classic Roguelike action, right in your living room! Retro ASCII graphics, an infinite number of random dungeons to loot, and Global Scoreboards to prove you’re the best.

MageCrawl Tech Demo 2

For those that are keeping score at home, the new feature is the idea of “camp supplies”. Think “tent” from Final Fantasy if you’ve played that game. When you use it, you burn n number of turns resting, restoring a nth amount of your hp/mp every turn.

The Atomic Knight 3.0

Yes, a brand-new release of The Atomic Knight, the new trendy underground ASCII arcade adventure game I created!

Roguelike Gallery

I’ve set up a public server for the original Rogue.  It’s still in the testing phase, but Rogue 3.6 and 5.2 are playable.  To play, ssh to rlgallery.org.  The username is rodney and the password is yendor.

BRogue Win Beta 2

This new version fixes the extremely drab colors and gets it looking closer to the original Mac OS X version.

7DRLs

IFRL 0.4a

IfRL is an Interactive Fiction Seven Day Roguelike programmed in Inform 7. The presentation of IfRL is that of a classic piece of Interactive Fiction. Its gameplay, however, will be more familiar to fans of roguelikes. IfRL is a turn-based dungeon crawl with a randomly generated environment, complex item interactions and permanent character death.

MouseCrawl

MC:B has many flaws, not all of them being caused by the small development time. Still it’s a genuine effort and I hope someone will enjoy playing this small and hopefully challenging game.

1KBRLs

ZigClimb

Over Christmas I had a go at writing a 1kbrl in C. ZigClimb is a quick, 10 level, mostly-traditional roguelike. It’s structurally pretty similar to Jakub Wasilewski’s excellent “A Journey To Hell” – which must have a pretty close to optimal structure for a 1kbrl in C.

Roguelikelikes

Din’s Curse

Din’s Curse pre-order is now available! Din’s Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences, and a dynamic, evolving world.

Labyrinthica: The Quest of Lima

It was just another ordinary day for Lima. Though unexpectedly, the routine chore of picking apples, will send Lima into a dangerous journey.

Dev

Name-gen

This is a small module intended for use within procedural games (eg. RPGs, Roguelikes) to generate names or other words.

libtcod.net 1.5.0b

This library is a thin c# wrapper around BSD licensed libtcod (http://doryen.eptalys.net/). It provides a cross platform graphics and roguelike library to those who wish to program in c#.

The 2010 7DRL Challenge is coming!

February 11th, 2010 by Slash

Within the week of March 6th to March 14th,

you are challenged to write a roguelike

in 168 hours!

This will be the 7th 7DRL roguelike challenge…. everybody get ready!!!

More information at Roguetemple’s 7DRL Shrine

Interview with Thomas Biskup, part 2

January 16th, 2010 by Slash
Thomas
Thomas Biskup, developer of ADoM and JADE, has been away from the roguelike development scene for a while. He asked out sources of information to get up to date, and we recommend ASCII Dreams, Column @ Play and roguetemple as some popular blogs; there is also the Roguebasin Wiki with heaps of information. Let’s continue with the interview…

Interview with Slashie!

January 13th, 2010 by elig

Slashie

So, I’d been meaning to interview our faithful leader and the founder of the Rogue Temple and Roguebasin; Slashie (Santiago Zapata). Well, I finally got around to it. I’d like to greatly thank Slashie for taking the time out of his busy workday to answer my absurdly long interview, and of course for all the hard work he’s consistently put into the Rogue Temple and Roguebasin year after year. I’ve been debating editing this together in various ways, but I think a simple presentation might be best. So, without further adieu, an interview with Slashie:   — EligZero, for Temple of The Roguelike

Check out the interview!

Ascii Dreams Roguelike of the Year 2009 Winners!

January 5th, 2010 by Slash

The gigantic poll for teh best roguelike of 2009 has finished at Ascii dreams, and the undoubted winner is…. Doom: The Roguelike!

DoomRL

This comes to no surprise as this popular coffeebreak roguelike has broken free from the roguelike niche into the indie world, spawning an active community and attracting heaps of people into our roguemundi!  Congratulations to Kornel and good luck with all his endeavours!

Following are the 10 first games:

1. DoomRL: 227 votes

2. Dungeon Crawl Stone Soup: 170 votes

3. Incursion: Halls of the Goblin King: 69 votes

4. POWDER: 48 votes

5. Elona: 32 votes

6. GearHead 2: 27 votes

7. Angband: 24 votes

8. Unangband: 21 votes

9. Privateer: ASCII Sector: 19 votes

10. Triangle Wizard: 18 votes

Congratulations to all developers!

The gigantic poll for teh best roguelike of 2008 has finished at Ascii dreams, and the undoubted winner is…. Dungeon Crawl, Stone Soup!

This comes to no surprise as this “variant” has given Crawl, which was already one of the most popular roguelike, a new breath of life. Congratulations to all the development team!

Following are the 10 first games:

1. Dungeon Crawl Stone Soup: 126 votes

2. Dwarf Fortress: 116 votes

3. Incursion: Halls of the Goblin King: 45 votes

3. DoomRL: 45 votes

5. POWDER: 30 votes

6. Legerdemain: 28 votes

7. GearHead-2: 18 votes

7. Elona: 18 votes

9. Unangband: 16 votes

10. T.o.M.E: 15 votes

Congratulations to all developers!

ASCII Dreams Roguelike of The Year 2009

December 23rd, 2009 by Slash
The votes are open for this years ASCII Dreams Roguelike of the Year!

Vote at http://roguelikedeveloper.blogspot.com/2009/12/request-for-votes-ascii-dreams.html

There are a lot of roguelikes this time, unsurprisingly, DoomRL leads the list, followed by Crawl, POWDER and Incursion. Vote for your favorite!

How did the roguelikes qualify?

The list was taken from the roguelike releases announced on the Rogue Basin news section between January 1st and December 19th 2009 and from the list of Actively Developing Roguelikes maintained by Jeff Lait. There are a record 99 entries this year – up from 75 the previous year.

RLOTY

Roguelikes at the Tigs Assemblee

December 13th, 2009 by Slash
The Assemblee TigSource compo has started, with many roguelikes on the line!Some of them have been powered by the great Oryx roguelike tileset. They look very promising! keep an eye on how the compo develops at the Tigs forums.

Here’s a list with some of the entries:

undergroundudcrangerotherObservationsoryx ohfmyUntitledlofidchubris