HyperRogue press kit
Genre: classical (turn based) roguelike, but more like a tactical puzzle than a RPG. It
is quite unique, but the following games are similar in some aspect:
- Hoplite -- hex based roguelike tactical combat. HyperRogue has much more variety.
- Deadly Rooms of Death -- the main inspiration for the tactical gameplay of HyperRogue, though the puzzles in HyperRogue are procedurally generated rather than static.
- Crypt of the NecroDancer -- fighting based on positioning. HyperRogue is not rhythm based, but it is much harder than Bard.
- 868-HACK, Sproggiwood -- more turn-based roguelikes in a somewhat similar style.
- Hydra Slayer -- also based on a mathematical concept. Despite being based on a rather exotic mathematical concept, HyperRogue can be enjoyed without being into maths.
- Antichamber -- a different genre, but shares the theme of exploring a geometrically weird world.
The geometrical weirdness is completely different, though --
the world in HyperRogue is infinite and very consistent.
- See the visualization of roguelikes -- HyperRogue appears in the
lower part of the image: DCSS -> Brogue -> FTL -> Hoplite (this visualization is made with HyperRogue used as a visualization engine)
- Platforms: Windows, OSX, Linux, Android, iOS, OpenPandora, web (desktop versions are preferred; the web version is quite slow)
- Main Developer: Zeno Rogue, also member of ADOM DevTeam and author of other game projects (Hydra Slayer, Vapors of Insanity, Untahris).
The game includes music by Shawn Parrottee, and lots of ideas contributed by the community (see credits for more details).
- Contact: firstname.lastname@example.org (press inquiries, Steam review keys, bug reports, feature requests, etc.)
It is on Steam for more than two years, but it is still growing, and it is roughly six times bigger now than when it was first released. Very
positive reviews on Steam (top ten in games tagged "turn based tactics"
and "educational" at the moment). Older versions are available for free. See history for more details.
- Current Steam price:
4.99 USD / 4.99 EUR / 3.99 GBP (store page)
- What is special about it:
The game uses non-Euclidean geometry (precisely, hyperbolic). This is the crucial
aspect of the game, and all the game is designed around this, from the
graphics inspired by M.C. Escher's art, level and quest design, to even
the basic tactics and general game balance design. The world of
HyperRogue is practically infinite: there are more than 10^100 game
locations in thousand cells around the start center. The
game includes about 50 lands, each with different mechanics. No
knowledge of hyperbolic geometry is required to enjoy the game -- in fact, playing HyperRogue is the best way to learn.
The game includes a tutorial (menu - special modes - Tutorial) which explains this aspect in more detail.
You can also read our paper.
Image+logo above, the text-only logo,
Zeno Rogue Games logo,
as well as the pictures in the HyperRogue Gallery, are in public domain.
See here for some box art-style images.
- Extra links:
- Selected reviews:
- HyperRogue, the non-Euclidean roguelike, is a mind-melting masterpiece [...] It's one of the best games I've played in a long time, which makes it all the more annoying that I could have been playing it for a long time. (Adam Smith, Rock Paper Shotgun)
- HyperRogue is a monumental example of a novel concept executed perfectly. (CtrlAltDestroy, honest gamers)
- One of the most interesting roguelikes to come around lately (John Harris, @ Play)
- Easy to learn, hard to master, impossible to understand. HyperRogue definitely is the one of the best puzzle games I've ever played. (sldav on Metacritic)
- HyperRogue drops you into a new land, a non-Euclidean space where the rules are always changing and one wrong move can be your last. (IndieGameEnthusiast)
- HyperRogue is a brilliant, dead-simple game that is not quite a Rogue-like and not quite anything else. (Catechresis, a much older version of the game)
- a deeply strange and deeply strategic roguelike game (Pocket Tactics)