@ HyperRogue

Current version: 4.4 (Mar 2, 2014) - download Windows+source+high quality music (44 MB)

Download the game to see all 11 lands and get the fabulous Orbs of Yendor!

The game

You are a lone outsider in a strange, non-Euclidean world. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing ".".

As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters (on the other hand, killing the monsters allows more treasures to be generated).

You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess).

Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape (quit).

Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities.

The world is a combination of eleven types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands!

Some of these lands are available from the beginning, others can be found only if you have proven yourself (press ESC to know what you should do to access more lands). Ultimately, you will be able to access Hell, and look for the fabulous Orbs of Yendor which are hidden there. Get at least one of them to prove that you are a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the challenges associated with the Orbs of Yendor are different than in the rest of the game, so it should be worth it.

You can see tooltips by placing the mouse over stuff. You can also right click to get more information about game objects.

[desktop only] Press v to configure the game. You can also rotate the world by pressing arrow keys, PageUp and PageDn (not numpad). You can center on the PC by pressing Home.

Your scores and other stats about your games are recorded to file hyperrogue.log (in Linux, ~/.hyperrogue.log). You can save your configation to file hyperrogue.ini (in Linux, ~/.hyperrogue.ini).

Downloads & Technical info

Download HyperRogue (version 4.4) here (44 MB).

The HyperRogue package includes a Windows executable, documentation, and C++ source which has been tested under Linux (you need SDL, SDL_ttf, SDL_mixer, and SDL_gfx). You should be able to compile on Ubuntu (or similar) with something like this:

sudo apt-get install gcc libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev
unzip hyperrogue-44.zip
cd hyperrogue-44

You can also download: Game design, graphics, and programming by Zeno Rogue, released under GNU General Public License, version 2. As such, it comes with without any warranty.

Music by Neon Corridor, under the Creative Commons BY-SA 3.0 license.
Alchemist's Lab
some great walls
Living Caves
Living Caves again
Crossroads I
Crossroads II
Crossroads III
Lightning in the Crossroads
Orb of Shielding
Lightning in the Graveyard (old)
Treasure in the Graveyard
Monsters in the Graveyard
In the Hell
Greater demons
Monsters of Hell
High score
Icy Lands
Bonfire in the Icy Lands
Icy Lands again
Ivy creepers in the Jungle
Golem in the Jungle
Land of Mirrors
Black Mode
Land of Eternal Motion
Orb of Speed
Cultists of Cthulhu
Shield in the Crossroads

See the ASCII screenshots and videos from older versions

Note: if the FPS is too low, press 'v' and change the wall display mode to plain or even ASCII. This should make the game run more smoothly.
The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C.Escher).

The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way). See more information about the geometry used on the blog.

You can aim for the Orb of Yendor, or you can simply aim for as high score as possible. My best so far is $175 but it should be beatable (I mean, I have won fairly only once so far, and that was my end score in the winning game).

History and Naming of HyperRogue

In November 2011, I have made Hyperbolic Rogue, which was a technical draft of a hyperbolic roguelike. It was a very simple game: it contained only the ASCII graphics, and only the Icy Lands (without the orbs). Even though very simple, it had become somewhat popular.

In March 2012, for the Seven Day Roguelike Challenge, I have made a new version. It still included only the ASCII graphics, but it had seven land types and magical orbs. To make it clear that the game was not written completely from scratch for this challenge (although probably the development probably took less than 7 days in total), but rather based on a partially working draft, this version is called HyperRogue II.

Later, I have decided to add vector graphics and other improvements -- this version was called HyperRogue III, to make it clear that it was no longer the 7DRL version. Since version 4.0 I have decided to drop the III prefix, it looks strange and not everyone has to know the history. :)
Special thanks to:

You can read updates about HyperRogue (if any) on my blog. You can discuss HyperRogue at the RogueTemple thread [old] or by e-mailing me (zeno@attnam.com).
See my other games and other stuff

Thanks to Slashie for hosting this at RogueTemple!